I seek out good bookstores wherever I travel, and really good ones that specialize in commix/art/illustration can be hard to find. Cool places like Meltdown in LA are gone, but I was delighted to find Stuart NG Books in Torrance. — Read the rest
I missed it—did you? Wednesday, March 22, was National 3D Day (celebrated on the 3rd day of the 3rd full week of the 3rd month—get it?)
But it's not too late to celebrate and enjoy some history of 3D by making a virtual visit to 3-D SPACE, The Center for Stereoscopic Photography, Art, Cinema and Education Museum in Los Angeles. — Read the rest
Mostly, Christoph Waltz in the title role of Regus Patoff. Like an arsenic-laced Viennese cake he's deliciously dangerous and irresistibly deadly. Without giving it away, I can say he plays the "heavy"–literally. The video game studio setting is spot on, if exaggerated. — Read the rest
Minneapolis Star Tribune columnist and humorist James Lileks shared his AI "rejects." He usually combs web sites, thrift stores, auctions, Google Maps, etc. to find interesting visual inspiration for his daily blog, The Bleat. Now he turned it around: he wrote descriptions of his dreams to use as cues for AI image generators. — Read the rest
On the occasion of its 40th anniversary, the comic "Love and Rockets" is being saluted by publisher Fantagraphics with a ma$$ive compilation of the first 40 books. Fans will enjoy this recent and excellent interview on Bullseye where Xaime and Gilbert Hernandez talk about their creative process, the third Hernandez brother, and how they will plan to end the two forty-year-running stories set in Hoppers and Palomar. — Read the rest
For his birthday my son requested a special cake from a specific bakery. Turns out the cake is kind of famous among gamers.
The cake promised at the ending of the video game Portal IS real. Regent Bakery and Café in Redmond, Washington, near Valve's design studio provided the actual cake as featured in the game: a delicious Black Forest cake. — Read the rest
This photo essay of car designer Hideo Kodama doing car renderings is fragrantly nostalgic for me. We learned these tools and techniques in design school in the 70s: drawing with glass bottled spirit-based (phew!) Magic Markers™ on the back side of the vellum for subtle shades and no bleed…making hand-cut stencils to add dramatic colored accents with dusty NuPastel chalks and volatile Flo-master™ solvent…and finally spraying your finished art with aerosol cans of lacquer fixative (think clouds of hairspray). — Read the rest