As Twitter continues to figuratively kneecap itself by limiting tweet views, Meta is hustling to bring its Twitter rival to reality. A listing for an app called Threads was spotted on the iOS App Store with an estimated release date of July 6th. In May, a report said the microblogging service was nearing completion and could be out as soon as the end of June. While an end-of-June launch didn't quite happen, the app could arrive when Twitter users are more willing (and maybe even eager) to finally jump ship.
Twitter boss Elon Musk announced at the weekend that verified accounts — which translates to paying users — can read 6,000 posts daily, while non-paying users can only read 600. He said the website is adopting the measure to "address extreme levels of data scraping [and] system manipulation."
From both the app listing and rumors, we’re expecting Threads will migrate your followers and circles from your existing Instagram handle, ensuring you should have an active timeline right from the outset. That is, if you’re an Instagram user.
– Mat Smith
You can get these reports delivered daily direct to your inbox. Subscribe right here!
Amazon is offering a $5 credit when you buy a $50 eGift card for Prime Day
Blue Origin is planning to open new launch sites outside the US
Tidal is increasing its HiFi plan to $11 per month
The best mobile microphones for 2023
Since smartphones started eating casual photography’s lunch, camera makers have focused on devices designed for very specific uses. Action cams provide sharp, fluid video. Compact cameras target both tourists and vloggers. And DSLRs are available at some of the best prices we’ve seen. Then there are mirrorless cameras, which continue to improve their autofocus and video. And that’s where some guidance helps. Whether you’re a creator looking for just the right vlogging camera, an aspiring wildlife photographer or a sports enthusiast, we’ll help you find the perfect camera to match your budget and needs.
Remember the early days of the AI hype train, when everyone spent their time making stupid images using text prompts? If you want to recapture the nostalgic haze of, uh, late 2022, Picsart has you covered. The popular image editor just launched an AI-powered animated GIF generator, calling the tool its “most unhinged” platform yet. Type a bunch of nonsense into the chat box, wait a minute or so and marvel at your “chaotic and eccentric” creation. The platform’s integrated into the regular Picsart app and is available for iOS, Android devices and on the web.
If you've been having trouble using Twitter recently, you aren't alone — the service has been having issues since it started limiting the daily number of posts users could view. Although many of the platform's issues stabilized over the weekend, TweetDeck remains broken unless users switch to the beta version of the list aggregator. Now, Twitter is gearing up to solve the issue by making that beta version of TweetDeck the main version. According to Twitter Support, the feature will become exclusive to Twitter Blue subscribers in the near future, noting that "in 30 days, users must be Verified to access TweetDeck."
There really is an HBO show on Netflix. All five seasons of Issa Rae's highly acclaimed comedy-drama series Insecure are now streaming on Netflix in the US. Even more HBO shows are on the way, too. Band of Brothers, The Pacific, Six Feet Under and Ballers are also coming to Netflix as part of the deal, the company told Deadline. Meanwhile, Netflix users outside the US can stream True Blood on the service.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-metas-instagram-linked-twitter-rival-could-arrive-this-week-111508536.html?src=rssThreads
Screenshots of the iPhone screen showing a new app called Threads by Meta.
“There are good reasons to think that some AIs today have wellbeing.”
In this guest post, Simon Goldstein (Dianoia Institute, Australian Catholic University) and Cameron Domenico Kirk-Giannini (Rutgers University – Newark, Center for AI Safety) argue that some existing artificial intelligences have a kind of moral significance because they’re beings for whom things can go well or badly.
This is the sixth in a series of weekly guest posts by different authors at Daily Nous this summer.
[Posts in the summer guest series will remain pinned to the top of the page for the week in which they’re published.]
We recognize one another as beings for whom things can go well or badly, beings whose lives may be better or worse according to the balance they strike between goods and ills, pleasures and pains, desires satisfied and frustrated. In our more broad-minded moments, we are willing to extend the concept of wellbeing also to nonhuman animals, treating them as independent bearers of value whose interests we must consider in moral deliberation. But most people, and perhaps even most philosophers, would reject the idea that fully artificial systems, designed by human engineers and realized on computer hardware, may similarly demand our moral consideration. Even many who accept the possibility that humanoid androids in the distant future will have wellbeing would resist the idea that the same could be true of today’s AI.
Perhaps because the creation of artificial systems with wellbeing is assumed to be so far off, little philosophical attention has been devoted to the question of what such systems would have to be like. In this post, we suggest a surprising answer to this question: when one integrates leading theories of mental states like belief, desire, and pleasure with leading theories of wellbeing, one is confronted with the possibility that the technology already exists to create AI systems with wellbeing. We argue that a new type of AI—the artificial language agent—has wellbeing. Artificial language agents augment large language models with the capacity to observe, remember, and form plans. We also argue that the possession of wellbeing by language agents does not depend on them being phenomenally conscious. Far from a topic for speculative fiction or future generations of philosophers, then, AI wellbeing is a pressing issue. This post is a condensed version of our argument. To read the full version, click here.
Artificial language agents (or simply language agents) are our focus because they support the strongest case for wellbeing among existing AIs. Language agents are built by wrapping a large language model (LLM) in an architecture that supports long-term planning. An LLM is an artificial neural network designed to generate coherent text responses to text inputs (ChatGPT is the most famous example). The LLM at the center of a language agent is its cerebral cortex: it performs most of the agent’s cognitive processing tasks. In addition to the LLM, however, a language agent has files that record its beliefs, desires, plans, and observations as sentences of natural language. The language agent uses the LLM to form a plan of action based on its beliefs and desires. In this way, the cognitive architecture of language agents is familiar from folk psychology.
For concreteness, consider the language agents built this year by a team of researchers at Stanford and Google. Like video game characters, these agents live in a simulated world called ‘Smallville’, which they can observe and interact with via natural-language descriptions of what they see and how they act. Each agent is given a text backstory that defines their occupation, relationships, and goals. As they navigate the world of Smallville, their experiences are added to a “memory stream” in the form of natural language statements. Because each agent’s memory stream is long, agents use their LLM to assign importance scores to their memories and to determine which memories are relevant to their situation. Then the agents reflect: they query the LLM to make important generalizations about their values, relationships, and other higher-level representations. Finally, they plan: They feed important memories from each day into the LLM, which generates a plan for the next day. Plans determine how an agent acts, but can be revised on the fly on the basis of events that occur during the day. In this way, language agents engage in practical reasoning, deciding how to promote their goals given their beliefs.
The conclusion that language agents have beliefs and desires follows from many of the most popular theories of belief and desire, including versions of dispositionalism, interpretationism, and representationalism.
According to the dispositionalist, to believe or desire that something is the case is to possess a suitable suite of dispositions. According to ‘narrow’ dispositionalism, the relevant dispositions are behavioral and cognitive; ‘wide’ dispositionalism also includes dispositions to have phenomenal experiences. While wide dispositionalism is coherent, we set it aside here because it has been defended less frequently than narrow dispositionalism.
Consider belief. In the case of language agents, the best candidate for the state of believing a proposition is the state of having a sentence expressing that proposition written in the memory stream. This state is accompanied by the right kinds of verbal and nonverbal behavioral dispositions to count as a belief, and, given the functional architecture of the system, also the right kinds of cognitive dispositions. Similar remarks apply to desire.
According to the interpretationist, what it is to have beliefs and desires is for one’s behavior (verbal and nonverbal) to be interpretable as rational given those beliefs and desires. There is no in-principle problem with applying the methods of radical interpretation to the linguistic and nonlinguistic behavior of a language agent to determine what it believes and desires.
According to the representationalist, to believe or desire something is to have a mental representation with the appropriate causal powers and content. Representationalism deserves special emphasis because “probably the majority of contemporary philosophers of mind adhere to some form of representationalism about belief” (Schwitzgebel).
It is hard to resist the conclusion that language agents have beliefs and desires in the representationalist sense. The Stanford language agents, for example, have memories which consist of text files containing natural language sentences specifying what they have observed and what they want. Natural language sentences clearly have content, and the fact that a given sentence is in a given agent’s memory plays a direct causal role in shaping its behavior.
Many representationalists have argued that human cognition should be explained by positing a “language of thought.” Language agents also have a language of thought: their language of thought is English!
An example may help to show the force of our arguments. One of Stanford’s language agents had an initial description that included the goal of planning a Valentine’s Day party. This goal was entered into the agent’s planning module. The result was a complex pattern of behavior. The agent met with every resident of Smallville, inviting them to the party and asking them what kinds of activities they would like to include. The feedback was incorporated into the party planning.
To us, this kind of complex behavior clearly manifests a disposition to act in ways that would tend to bring about a successful Valentine’s Day party given the agent’s observations about the world around it. Moreover, the agent is ripe for interpretationist analysis. Their behavior would be very difficult to explain without referencing the goal of organizing a Valentine’s Day party. And, of course, the agent’s initial description contained a sentence with the content that its goal was to plan a Valentine’s Day party. So, whether one is attracted to narrow dispositionalism, interpretationism, or representationalism, we believe the kind of complex behavior exhibited by language agents is best explained by crediting them with beliefs and desires.
What makes someone’s life go better or worse for them? There are three main theories of wellbeing: hedonism, desire satisfactionism, and objective list theories. According to hedonism, an individual’s wellbeing is determined by the balance of pleasure and pain in their life. According to desire satisfactionism, an individual’s wellbeing is determined by the extent to which their desires are satisfied. According to objective list theories, an individual’s wellbeing is determined by their possession of objectively valuable things, including knowledge, reasoning, and achievements.
On hedonism, to determine whether language agents have wellbeing, we must determine whether they feel pleasure and pain. This in turn depends on the nature of pleasure and pain.
There are two main theories of pleasure and pain. According to phenomenal theories, pleasures are phenomenal states. For example, one phenomenal theory of pleasure is the distinctive feeling theory. The distinctive feeling theory says that there is a particular phenomenal experience of pleasure that is common to all pleasant activities. We see little reason why language agents would have representations with this kind of structure. So if this theory of pleasure were correct, then hedonism would predict that language agents do not have wellbeing.
The main alternative to phenomenal theories of pleasure is attitudinal theories. In fact, most philosophers of wellbeing favor attitudinal over phenomenal theories of pleasure (Bramble). One attitudinal theory is the desire-based theory: experiences are pleasant when they are desired. This kind of theory is motivated by the heterogeneity of pleasure: a wide range of disparate experiences are pleasant, including the warm relaxation of soaking in a hot tub, the taste of chocolate cake, and the challenge of completing a crossword. While differing in intrinsic character, all of these experiences are pleasant when desired.
If pleasures are desired experiences and AIs can have desires, it follows that AIs can have pleasure if they can have experiences. In this context, we are attracted to a proposal defended by Schroeder: an agent has a pleasurable experience when they perceive the world being a certain way, and they desire the world to be that way. Even if language agents don’t presently have such representations, it would be possible to modify their architecture to incorporate them. So some versions of hedonism are compatible with the idea that language agents could have wellbeing.
We turn now from hedonism to desire satisfaction theories. According to desire satisfaction theories, your life goes well to the extent that your desires are satisfied. We’ve already argued that language agents have desires. If that argument is right, then desire satisfaction theories seem to imply that language agents can have wellbeing.
According to objective list theories of wellbeing, a person’s life is good for them to the extent that it instantiates objective goods. Common components of objective list theories include friendship, art, reasoning, knowledge, and achievements. For reasons of space, we won’t address these theories in detail here. But the general moral is that once you admit that language agents possess beliefs and desires, it is hard not to grant them access to a wide range of activities that make for an objectively good life. Achievements, knowledge, artistic practices, and friendship are all caught up in the process of making plans on the basis of beliefs and desires.
Generalizing, if language agents have beliefs and desires, then most leading theories of wellbeing suggest that their desires matter morally.
We’ve argued that language agents have wellbeing. But there is a simple challenge to this proposal. First, language agents may not be phenomenally conscious — there may be nothing it feels like to be a language agent. Second, some philosophers accept:
The Consciousness Requirement. Phenomenal consciousness is necessary for having wellbeing.
The Consciousness Requirement might be motivated in either of two ways: First, it might be held that every welfare good itself requires phenomenal consciousness (this view is known as experientialism). Second, it might be held that though some welfare goods can be possessed by beings that lack phenomenal consciousness, such beings are nevertheless precluded from having wellbeing because phenomenal consciousness is necessary to have wellbeing.
We are not convinced. First, we consider it a live question whether language agents are or are not phenomenally conscious (see Chalmers for recent discussion). Much depends on what phenomenal consciousness is. Some theories of consciousness appeal to higher-order representations: you are conscious if you have appropriately structured mental states that represent other mental states. Sufficiently sophisticated language agents, and potentially many other artificial systems, will satisfy this condition. Other theories of consciousness appeal to a ‘global workspace’: an agent’s mental state is conscious when it is broadcast to a range of that agent’s cognitive systems. According to this theory, language agents will be conscious once their architecture includes representations that are broadcast widely. The memory stream of Stanford’s language agents may already satisfy this condition. If language agents are conscious, then the Consciousness Requirement does not pose a problem for our claim that they have wellbeing.
Second, we are not convinced of the Consciousness Requirement itself. We deny that consciousness is required for possessing every welfare good, and we deny that consciousness is required in order to have wellbeing.
With respect to the first issue, we build on a recent argument by Bradford, who notes that experientialism about welfare is rejected by the majority of philosophers of welfare. Cases of deception and hallucination suggest that your life can be very bad even when your experiences are very good. This has motivated desire satisfaction and objective list theories of wellbeing, which often allow that some welfare goods can be possessed independently of one’s experience. For example, desires can be satisfied, beliefs can be knowledge, and achievements can be achieved, all independently of experience.
Rejecting experientialism puts pressure on the Consciousness Requirement. If wellbeing can increase or decrease without conscious experience, why would consciousness be required for having wellbeing? After all, it seems natural to hold that the theory of wellbeing and the theory of welfare goods should fit together in a straightforward way:
Simple Connection. An individual can have wellbeing just in case it is capable of possessing one or more welfare goods.
Rejecting experientialism but maintaining Simple Connection yields a view incompatible with the Consciousness Requirement: the falsity of experientialism entails that some welfare goods can be possessed by non-conscious beings, and Simple Connection guarantees that such non-conscious beings will have wellbeing.
Advocates of the Consciousness Requirement who are not experientialists must reject Simple Connection and hold that consciousness is required to have wellbeing even if it is not required to possess particular welfare goods. We offer two arguments against this view.
First, leading theories of the nature of consciousness are implausible candidates for necessary conditions on wellbeing. For example, it is implausible that higher-order representations are required for wellbeing. Imagine an agent who has first order beliefs and desires, but does not have higher order representations. Why should this kind of agent not have wellbeing? Suppose that desire satisfaction contributes to wellbeing. Granted, since they don’t represent their beliefs and desires, they won’t themselves have opinions about whether their desires are satisfied. But the desires still are satisfied. Or consider global workspace theories of consciousness. Why should an agent’s degree of cognitive integration be relevant to whether their life can go better or worse?
Second, we think we can construct chains of cases where adding the relevant bit of consciousness would make no difference to wellbeing. Imagine an agent with the body and dispositional profile of an ordinary human being, but who is a ‘phenomenal zombie’ without any phenomenal experiences. Whether or not its desires are satisfied or its life instantiates various objective goods, defenders of the Consciousness Requirement must deny that this agent has wellbeing. But now imagine that this agent has a single persistent phenomenal experience of a homogenous white visual field. Adding consciousness to the phenomenal zombie has no intuitive effect on wellbeing: if its satisfied desires, achievements, and so forth did not contribute to its wellbeing before, the homogenous white field should make no difference. Nor is it enough for the consciousness to itself be something valuable: imagine that the phenomenal zombie always has a persistent phenomenal experience of mild pleasure. To our judgment, this should equally have no effect on whether the agent’s satisfied desires or possession of objective goods contribute to its wellbeing. Sprinkling pleasure on top of the functional profile of a human does not make the crucial difference. These observations suggest that whatever consciousness adds to wellbeing must be connected to individual welfare goods, rather than some extra condition required for wellbeing: rejecting Simple Connection is not well motivated. Thus the friend of the Consciousness Requirement cannot easily avoid the problems with experientialism by falling back on the idea that consciousness is a necessary condition for having wellbeing.
We’ve argued that there are good reasons to think that some AIs today have wellbeing. But our arguments are not conclusive. Still, we think that in the face of these arguments, it is reasonable to assign significant probability to the thesis that some AIs have wellbeing.
In the face of this moral uncertainty, how should we act? We propose extreme caution. Wellbeing is one of the core concepts of ethical theory. If AIs can have wellbeing, then they can be harmed, and this harm matters morally. Even if the probability that AIs have wellbeing is relatively low, we must think carefully before lowering the wellbeing of an AI without producing an offsetting benefit.
[Image made with DALL-E]
Some related posts:
“Philosophers on GPT-3”
“Philosophers on Next-Generation Large Language Models”
“GPT-4 and the Question of Intelligence”
“We’re Not Ready for the AI on the Horizon, But People Are Trying”
“Researchers Call for More Work on Consciousness”
“Dennett on AI: We Must Protect Ourselves Against ‘Counterfeit People’”
“Philosophy, AI, and Society Listserv”
“Talking Philosophy with Chat-GPT“
The post A Case for AI Wellbeing (guest post) first appeared on Daily Nous.
Amanda Holmes reads Nizar Qabbani’s poem “When I Love You,” translated by Lena Jayyusi and Jack Collum. Have a suggestion for a poem by a (dead) writer? Email us: [email protected]. If we select your entry, you’ll win a copy of a poetry collection edited by David Lehman.
This episode was produced by Stephanie Bastek and features the song “Canvasback” by Chad Crouch.
The post “When I Love You” by Nizar Qabbani appeared first on The American Scholar.
Read more of this story at Slashdot.
All 24 Russell Group universities have reviewed their academic conduct policies and guidance
UK universities have drawn up a set of guiding principles to ensure that students and staff are AI literate, as the sector struggles to adapt teaching and assessment methods to deal with the growing use of generative artificial intelligence.
Vice-chancellors at the 24 Russell Group research-intensive universities have signed up to the code. They say this will help universities to capitalise on the opportunities of AI while simultaneously protecting academic rigour and integrity in higher education.
Continue reading...Your eyes aren't deceiving you. There really is an HBO show on Netflix. All five seasons of Issa Rae's highly acclaimed comedy-drama series Insecure are now streaming on Netflix in the US. Not only that, more HBO shows are on the way to the service as Warner Bros. Discovery (WBD) tries to wring more revenue out of its expansive library.
Band of Brothers, The Pacific, Six Feet Under and Ballers are also coming to Netflix as part of the deal, the company told Deadline. Meanwhile, Netflix users outside the US will be able to stream True Blood on the service. This is the first time that HBO content has appeared on Netflix in the US, though some has previously been available on Prime Video. The shows will still be available on Max.
All five seasons of Issa Rae's Peabody and NAACP award winning series Insecure are now on Netflix! pic.twitter.com/6hpNcw4ja2
— Netflix (@netflix) July 3, 2023
This is part of an effort to boost WBD's revenue. Late last year, the company removed some notable titles from Max, including Westworld and The Nevers. Those shows, and many others from the WBD library, are available to watch on free, ad-supported channels on Roku, Tubi and Amazon's Freevee.
Zaslav and his team have employed other tactics to improve WBD's bottom line. Those include pulling many shows and movies from Max to reduce costs, cancelingMax-exclusive projects before they were done (reportedly in favor of tax writeoffs in some cases) and laying off employees.
This article originally appeared on Engadget at https://www.engadget.com/hbo-shows-are-streaming-on-netflix-in-the-us-for-the-first-time-161235695.html?src=rssInsecure
Insecure
In Wroclaw, Poland is a lively terraced house that reflects the youthful energy of the couple who owns it. Designed by Znamy się for the owners, and their two dogs, who love to cook, entertain friends, and play board games. Drawing inspiration from the whimsical world of Playshapes (wooden blocks that can be moved, layered, or combined), this modern home now boasts a fusion of structures, forms, and vibrant colors that bolster creativity, socializing, and play.
The new interior holds many elements that allow the owners to play with form. Moveable furniture sets the stage with shelves on wheels that enable the couple to create flexible arrangements and new spaces. The kitchen island is not only the place for food prep and cooking, it stores board games and houses water dispensers for their beloved dogs. The dining table’s top lifts to play games and work puzzles.
Geometric shapes and a strong palette of colors intertwine forming layered spaces rich in textures and visual intrigue. The inclusion of lots of wooden elements gives nod to Playshapes, while adding organic charm.
Three shelves set within a blue painted alcove hold a large selection of plants and objects for a touch of biophilia.
The square dining table lives under one of the hanging grids that holds plants. Similar gridded structures live alongside the wooden staircase adding a pop of color while providing safety for those climbing the stairs.
The bathroom features similar wooden cabinets as the kitchen island with geometric patterns adorning the fronts. An inset cabinet is painted a playful pink on the inside, pairing nicely with the black and white floor tile.
Photography by Migdal Studio.
It only takes a glance to see where the Lightbone floor lamp got its monicker – the connection point between the spherical glass globes and the wooden sections. Inspired by a bamboo forest on a trip to Japan and designed by FÄRG & BLANCHE for Oblure, Lightbone was originally exhibited during Milan Design Week 2017 as part of the “Armour Mon Amour” exhibition. At that point of the conceptual phase, the floor lamp was textile and measured up to three meters tall! In the following years it’s continued to evolve into the product you see here.
“We are really happy that we were able to develop this version of the Lightbone together with Oblure,” said the designers, Fredrik Färg and Emma Marga Blanche. “This time in solid Oak and all made in Sweden.”
The floor lamp can easily be used next to a sofa, but also looks amazing in a group or two or three. Multiples begin to resemble a small forest or act to divide spaces in hospitality projects.
Lighbone is available in natural Oak with a Black stain, Smoked Oak, and Cobalt Blue. It’s also available in custom colors on request.
To lean more about LIGHTBONE floor lamp, visit oblure.com.
Pamela J. Haney is the president of Moraine Valley Community College in Palos Hills, Illinois. She took office on July 1.
Moraine Valley Community College enrolls more than 10,500 students, according to the most recent data reported by the U.S. Department of Education. African Americans make up 10 percent of the student body.
“It is an honor and privilege to be named as Moraine Valley’s president,” Dr. Haney said. “I’m following in the footsteps of a highly respected and committed leader from whom I’ve learned so much. As I begin my presidency, I promise to build on the college’s excellent foundation while advancing student success, innovation, community engagement, and mission-driven priorities.”
Since 2012, Dr. Haney has been serving as vice president for academic affairs at the college. Prior to coming to Moraine Valley in 2009, Dr. Haney served as program administrator and assistant professor of communication arts at Defiance College in Ohio. She also taught as an assistant professor of speech communication at Norfolk State University in Virginia.
Dr. Haney holds a bachelor’s degree in mass communication and a master’s degree in speech communication, both from Norfolk State University. She earned a doctorate in interpersonal communication from Bowling Green State University in Ohio.
Last week, we shared an anonymous report that Valve was blocking from Steam at least some games that make use of AI-generated artwork. Over the weekend, Valve confirmed that report, telling Ars in an e-mailed statement that the company is blocking games that use AI-generated content unless developers can prove those AI models were trained with data that does not "infringe on existing copyrights."
"The introduction of AI can sometimes make it harder to show that a developer has sufficient rights in using AI to create assets, including images, text, and music," Valve spokesperson Kaci Boyle told Ars. "In particular, there is some legal uncertainty relating to data used to train AI models. It is the developer's responsibility to make sure they have the appropriate rights to ship their game."
Boyle stressed in the statement that Valve's "goal is not to discourage the use of [AI-generated content] on Steam" and that the company's "priority, as always, is to try to ship as many of the titles we receive as we can." Generative AI is "bound to create new and exciting experiences in gaming," Valve continued.
Scandinavian design is most often associated with a minimalist aesthetic, one emphasizing natural materials as a carefully considered employment of form following function. Wood often plays prominently, as does a subdued palette meant to evoke nature’s colors, with metal only used sparingly as accents. It’s all pretty much the antithesis of the PC gaming aesthetic and ethos, where gaming rigs tend to lean strongly into gaudy LED-illuminated showmanship.
Now imagine if Alvar Alto or Arne Jacobsen as an avid gamer today, and if they put their creative genius towards designing their very own gaming machine for their COD or Minecraft addiction. You might very well see something similar to Fractal Design’s North and Terra PC cases.
Fractal’s North is available with either a mesh or tempered glass side panel design. Either option includes two 140mm fans to keep air flow performance at a maximum within, while wood and metal combine into a handsome mid-century presence on the exterior side.
Fronted tastefully with a real oak or walnut paneled face, embellished with a faux leather tab, and sleek steel or brass detail buttons and ports, Fractal’s North PC case stood out enough from the crowded realm of audaciously outfitted PC gaming designs to earn the Gothenburg-based company a Red Dot Design Award 2023.
Fractal’s Terra is a similarly conceived approach to PC gaming, featuring a smaller case option made with anodized aluminum panels and a CNC-milled, FSC-certified solid walnut front face.
Three front USB ports, including one USB 3.1 Gen 2 Type-C with fast charging support and speeds up to 10Gbps, are available on the exterior; seven bridgeless expansion slots within maximize the customization and upgrade options down the line.
Noting hardware upgrades play prominently in the PC gaming experience, North has designed the Terra case to be easily accessible from the side and top using an integrated tab.
An aluminum power button and two USB ports for connecting devices are integrated into the walnut wood detailing. The sum of the design makes it an ideal aesthetic candidate for a living room media PC or gaming machine connected to a home theater system.
Founded in 2007 in Sweden, followed by Fractal Design outposts opened in Dallas and Taipei, Taiwan, the company has distinguished itself by designing gaming accessories aimed at PC customers seeking an understated presence on their desktop. The company’s North and Terra cases epitomize this understated aesthetic displaying an almost architectural attention to detailing.
Fractal Design’s North PC case retails for $140 here, while the Terra PC case is available for $180 here.
This post contains affiliate links, so if you make a purchase from an affiliate link, we earn a commission. Thanks for supporting Design Milk!
Austin, Texas-based URBS Studio is joining us for July’s Designer Desktop with a background that’s cool-tempered but energizing. Through her interdisciplinary design studio, Alyson Beaton explores the urban culture that surrounds her. The details and detritus observed all contribute to the whole of the studio’s work: grids, grit, signs, symbols, rhythm, scribbles, weeds, chaos, order, and more. URBS translates these visual tales of urban renewal and environmental sustainability through spaces, textile collections, children’s products, and more. The man-made environments that are part of our everyday lives are constantly evolving in different ways, and most of it’s nothing you or I have control over. But we’ll never tire of seeing creativity rise from the most unexpected of places.
For this month’s Desktop, Beaton shares her Glimmer design inspired by “The glimmer of light that reflects off the glassy buildings when the sun hits just right.” The trippy design is paired with the quote, “While you are looking, you might as well listen, linger, and think about what you see,” from Jane Jacobs.
Download yours with the links below!
DESKTOP: 1024×768 \\\ 1280×1024 \\\ 1680×1050 \\\ 1900×1200 \\\ 2560×1440
MOBILE: iPhone XS \\\ iPhone XS Max \\\ iPad Pro
Learn more about URBS Studio here and follow along on IG here.
View and download past Designer Desktops here.