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How to Tame Those Gazillion Ideas

idea capture

Summertime can present an interesting tension for many of us.

On the one hand, we spend more time enjoying the world and the people we love, away from screens. On the other hand, those screens are how we often capture the gazillion ideas running through our heads.

For what it’s worth, many clients and readers have told me that part of their anxiety about going without a device for a few days (or longer) is they don’t know where they’re going to capture ideas and to-dos. Even when I remind them about notecards and little notebooks, they feel overwhelmed at the prospect of getting all of those ideas and to-dos from analog into whatever digital tool they use to capture and track them.

In a post for another day, I’ll tackle what’s really going on with this “capture everything” anxiety, but, for today, I’m going to focus on toolsets rather than mindsets.

What you’ve probably experienced is that the problem with loose tasks and ideas isn’t how much time they’re going to take to do, but that a) they don’t have a default home and b) they keep nagging you to remember them. By “default home,” I don’t mean the 82 sticky notes all over the place. Those sometimes cause more swirl because you have to remember which ideas are on what stickies and where those stickies are.

Being away from your default home (and toolsets) is what makes the summertime especially spacy and ball-droppy for so many people. Per the usual, whenever you have a major change in context, you probably need to update your habits and tools to compensate.

Here are some tools that will help you find a home for those loose tasks and ideas:

  1. The Action Item Catcher worksheet – This free download tells you exactly what it does. Consider printing a few extra to have in your car, purse, bike bags, or wherever’s handy outside of your office. Keep them in a default place, so you know exactly where to go when that idea hits you.
  2. Momentum – A few weeks ago, we released Momentum’s Action Item Catcher feature, just in time for the summer. While many people love using Momentum on the desktop, remember it’s also built to be used on the go. When you’re out and about, this handy feature is another great place to jot down those ideas you don’t know what to do with (just yet), and then when you’re ready, you can “promote” those ideas to tasks and projects and schedule them.
  3. A “new task” bookmark on your phone’s home screen – Most work management tools have a web link that goes right to creating a new task, but their mobile apps often require too many steps to get there. Rather than fighting with their apps, you can bookmark that new task link to your phone’s home screen. (We recommend the same thing for Momentum, and have how-tos to make those home screen shortcuts for Apple and Android.) The major upshot of doing this is it helps avoid getting sucked in when you just need to drop something off, for yourself or your team.

When in doubt, go with the simpler option.

Printing out the Action Item Catcher so that you have a default home for those loose ideas and tasks may be more inefficient than 2 and 3 above, but it’s far more effective at making time and space than opening your phone, in most cases. Opening our devices is far more likely to lead to  being sucked into work when you’re out or accidentally falling into social media scrolling when you just meant to drop off a task or deliverable.

Whichever tools or methods you choose, focus on the capture aspect and save the sifting and sorting of those ideas for when you’re really back at work. The purpose here is to ease that “capture everything” anxiety in the moment, and get back to enjoying your time away.

The post How to Tame Those Gazillion Ideas appeared first on Productive Flourishing.

Becoming the Game: Hardware Hacking, Agency, and Obsolescence

Introduction

When I asked my aunt back in 2014 if my old Game Boy Color was still around, she handed it to me, but confirmed that the A and B buttons no longer worked properly. The Game Boy Color is a handheld game console that was released in 1998 as a successor to the black-and-white Game Boy (1989), though both consoles were discontinued in 2003. My grandmother had died recently, and we were clearing out my and my brother’s belongings from her newly empty house. Truthfully, I hadn’t touched this handheld console since the mid-2000s, around the time I upgraded from the family desktop computer to my own personal laptop. The title stickers on some of the cartridges had begun to wear out, but I held hope that this wasn’t an indicator of what their inside was like, or whether they had reached the end of their lives. I told my aunt I’d find a way to fix the buttons, to which she answered, “Why would you want to repair something from the past when the quality of what’s now in the present, on the market, is infinitely better?” In the mind of many people, it is indeed better to wait for a newer, more technologically advanced model to come out, a manifestation of planned obsolescence which we have learned to live with.

Photo by of a purple Game Boy Color with Pokémon Gold (in yellow) and Pokémon Blue (in blue) cartridges. The photo is on a fabric background.

Photo by the author of a purple Game Boy Color with Pokémon Gold and Pokémon Blue cartridges.

Flash forward to 2022, and I had still not managed to fix the buttons on my deep-purple handheld but I attended a Game Boy Hardware Hacking workshop hosted by Lee Wilkins, with the support of Alex Custodio and Michael Iantorno as part of a series of events leading up to a Solar Game (Boy) Jam. The purpose of this workshop was to hack into the console to alter the way it functions, involving changing the buttons. After a quick presentation, we started by removing the external screws from the Game Boy Color console using an “iFixit” toolkit. We had to use a tri-wing screwdriver because the screws Nintendo uses aren’t the typical Phillips; picture a peace sign Y, instead of a plus sign +. The internal screws were a plus sign (Phillips), however. The point of the screws requiring a different screwdriver is to stop you from getting in, but once you’re in, you’re in. We then took both sides of the case apart slowly, careful not to damage the screen or circuit board.

A photograph of a person with dyed bright red hair and wearing a black mask (and a striped shirt). The person has their hands open, and are holding a disassembled games module. Behind them are other kinds of tools for and parts of gaming consoles.

Photo by Yiou Wang of the author holding the Game Boy they had taken apart.

While concerned with sustainability throughout my whole life, ever since we had a tree-planting day at school when I was eight years old, my main takeaway from the workshop was not sustainability, but that I had been implicated in the process of making. I was made into an actor: not in the theatrical sense, but I had been given a role in making the game instead of just playing it. In other words, I became a “prosumer,” a mix between producer and consumer (Berg, Narayan, Rajala, 2021). I, and the workshop attendees, gained a form of agency that day through hardware hacking.

Becoming the Game

Taking the console apart felt cool, but we still had more to do. We wanted to hack into it and alter some of its functions, particularly the buttons, so the next step involved soldering. I had done some soldering before, with Alex and Michael as well, in May. We had replaced the volatile memory batteries on some Game Boy cartridges, which had to be soldered on the motherboard to stay in place. In the more recent workshop’s case, we soldered the exposed part of the wires onto the buttons and the wires served as extensions of the buttons which we could attach to conducting elements using alligator clips.

After everything was in place, we had to think about movements that would close the circuit on each button. We glued aluminium paper on cardboard to make bracelets, rings, headbands, and other accessories to connect to the alligator clips. Yiou, a visiting scholar, sketched out the positions we would be standing in. We stood in a circle to symbolise a circuit, with Alex holding the console in the middle of the circle. We each wore one or two of the accessories we had prepared earlier. The workshop attendees worked together: in order to move downwards, I would high-five Justin, Justin would (gently) smack Owen’s head to go left, and Richy and Yiou would elbow-bump to go right. Unfortunately, Tetris doesn’t have an upwards function so we couldn’t test Owen and Richy fist-bumping to go up. We modded a Game Boy console to become THE Game Boy console and played the coolest game of communal Tetris ever!

Planned Obsolescence

As I’m writing this, people are preparing for the eShop closure (the electronic Nintendo store through which people can purchase digital copies of games and other programs) on Nintendo 3DS and Wii U consoles by downloading everything they’d purchased before they no longer can, as per Nintendo’s official announcement. The 3Ds, successor of the DS (2004), was released in 2011 while the Wii U, successor of the Wii (2006), was released in 2012. People can still buy second-hand games for both platforms, in the form of physical cartridges, but as of this month (March 2023), they can no longer buy them digitally from Nintendo. This news came around the same time it was announced in Nintendo Direct that classic Game Boy and Game Boy Advance games will now be included in the Nintendo Switch Online membership, in digital form. Fans suspect DS and 3DS games will be next.

As defined by industrial designer Brooks Stevens in 1954, planned obsolescence is a marketing strategy that presumes that electronics are made with the intent that the consumer will want to discard them by the time their successor comes out on the market through “instilling in the buyer the desire to own something a little newer, a little better, a little sooner than is necessary” (Adamson and Gordon, 2003). Many people assume that with planned obsolescence, their electronics will break down immediately, or that their electronics will stop functioning. However, scholars suggest that consumers will be under the impression that their belongings stopped functioning because they don’t function the same way the latest model does (Miao, 2011; Kuppelwieser and Klaus and Mathiou and Boujena, 2019). In other words, it’s not really becoming out of use as much as it would become inconvenient to use them in conjunction with other existing, newer models on the market.

Taking Agency or Being Given Agency?

In a sense, getting into the console to fix a button or switch out the screen are sustainable efforts to combat planned obsolescence, all while giving consumers more agency over what they consume.

In Animal Crossing: New Horizons (2020), the game doesn’t end once the players reach the end credits. After the credits roll, one of the game’s NPCs, or non-player characters, tells the player that they’ve unlocked terraforming, making them an official “Island Designer” who can reshape hills, cliffs, create ponds, move bridges, to personalise their islands a step further than redecorating by putting down items from their pockets. Terraforming even comes with a white hard hat the player must wear every time they’re changing the architecture. This new feature that wasn’t included in previous iterations of the game before 2020 gives the player some form of agency, in my opinion, over what the game they’re playing looks like. In this case, agency was given, thus making it voluntary on the behalf of the development team and different from the agency consumers achieve through hacking and modding.

A form of agency I am more concerned with is people taking the reins of technology for themselves out of a want or a need. When I couldn’t get my Game Boy Color buttons to work in 2014—desperate to play Pokémon Crystal again—my first thought was to give up and purchase a 3DS, which would have newer editions of the game, though not the exact game I wanted to play. But I found a solution: Twitter friends opened my eyes to the world of emulators. To explain it simply, emulators tell a computing platform to operate a certain way that mimics another computing platform in order to run software that only works on a certain platform. Emulators exist for almost any platform and can even be encased in a shell that looks like one of the retro handheld consoles, another form of agency the players themselves have taken. I downloaded a Game Boy emulator onto my laptop and then downloaded a ROM file[1] of Pokémon Crystal that someone had modded to work on an emulator. I had so much fun playing it and reliving my memories, I ended up locking myself in my room for hours and hours every day that summer.

A photograph of a classic Game Boy-style emulator case, with grey case and buttons. The screen is glowing and says "Emulation Station."

Photo by the author of the author’s Raspberry Pi computer encased in a shell made to look like a classic Game Boy.

Conclusion

As the technology advances, there will be more to consider in the process to stop defunct consoles from ending up in landfills. When it comes to software, emulators have proven to be the way to go to preserve the games. In the case of Nintendo closing down eShops for decade-old handheld consoles, it could be justified as the company choosing to focus their efforts on their current consoles over continuing to invest in supporting older platforms, which requires human labour and financial cost.

It can be quite scary to not know where to begin or which tools you need to repair or alter electronics, but all you need to do is to start tinkering. I will leave you with my now-functioning Game Boy Color buttons, taken apart, then replaced by my brother—who, just like me, has no background in any of this, but also has a lot of curiosity and doesn’t want to give up on our childhood memories.

A photograph of a disassembled Game Boy on a bright blue pad, on a wooden desk. There are various tools and parts in the frame.

Photo by the author’s brother of a workshop area with tweezers, screwdrivers, rubbing alcohol.

Note

[1]Read-Only Memory, the software data present on the game cartridges.


References

Adamson, G., Gordon, D. (2003) Industrial Strength Design: How Brooks Stevens Shaped Your World. MIT Press, Cambridge.

Berg, P., Narayan, R., Rajala, A. (2021) “Ideologies in Energy Transition: Community Discourses on Renewables.” Technology Innovation Management Review 11(7/8): 79-91.

Kuppelwieser, V., Klaus, P., Manthiou, A., Boujena, O. (2019) “Consumer responses to planned obsolescence.” Journal of Retailing and Consumer Services 47: 157-165.

Miao, C. H. (2011) “Planned Obsolescence and Monopoly Undersupply.” Journal of Information Economics and Policy 23(1):51-58.

 

A photograph of a classic Game Boy-style emulator case, with grey case and buttons. The screen is glowing and says "All Games."

North Korean hackers target security researchers with a new backdoor

Stock image of a young woman, wearing glasses, surrounded by computer monitors in a dark office. In front of her there is a see-through displaying showing a map of the world with some data.

Enlarge (credit: Getty Images)

Threat actors connected to the North Korean government have been targeting security researchers in a hacking campaign that uses new techniques and malware in hopes of gaining a foothold inside the companies the targets work for, researchers said.

Researchers from security firm Mandiant said on Thursday that they first spotted the campaign last June while tracking a phishing campaign targeting a US-based customer in the technology industry. The hackers in this campaign attempted to infect targets with three new malware families, dubbed by Mandiant as Touchmove, Sideshow, and Touchshift. The hackers in these attacks also demonstrated new capabilities to counter endpoint detection tools while operating inside targets’ cloud environments.

“Mandiant suspects UNC2970 specifically targeted security researchers in this operation,” Mandiant researchers wrote.

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If you've got a puppy, Pee Pads are very necessary

Our puppy Faye has recently crossed the 6 month mark and, as an adolescent, still hasn't gotten the hang of Potty Training. We're still homing in on her signals and various other things new dog owners learn the hard way. While going over the topic of Pee Pads with friends, her Veterinarian and the internet, much was discussed, but that's not what this post is about; this post is about a neat use of Pee Pads should one find their puppy has already peed on the floor. — Read the rest

Hacking the Pioneer DVL-909 for Multi-Region

This is one of those posts that documents something I’ll forget as soon as it’s done. I’ve already written about fixing the power supply and skipping discs on my Pioneer DVL-909 combination Laserdisc/DVD player, both fixes allow me to enjoy this player’s super power: playing DVDs from multiple regions. I have a decent collection of US (region 1) and European (region 2) DVDs at this point, and these instructions I found for hacking the DVL-909 for multiregion works a treat.* Here they are…

  • Take the player apart.
  • Find the solder pads on the board next to IC602 (taking the player apart is a bit time-consuming, but keep careful track of how you did it…).
  • Solder a wire between the two connections shown in the picture. Easy, huh?

  • Put the player back together.
  • Next, pick a disc that’s of a different region than your player. Open the tray, but don’t close it yet.
  • Bring up the DVD Menu with the remote.
  • Select ‘Initial’.
  • Press the ‘Display’ button on the remote. The OSD should show what region the player is currently set to.
  • Press the ‘Condition’ button on the remote, and then the number of the desired region (1-6). The OSD display should change.
  • Press the ‘Menu’ button and you’re golden. Pop in the disc and enjoy.

I didn’t need to take the player apart or solder any pads on the integrated chip IC602, which hopefully is the case for anyone reading this. All I needed to do was use the remote control to select Menu–>Initial–>Display–>Condition–>[enter region # from number pad]–>Menu again.

Doing those selections on the remote while the DVD disc tray remains ajar opened up the world of DVD-media multiregion to me. You can see a quick video walk-through of this process above, and I recommend testing this before opening the unit and soldering anything 🙂

Also, it’s worth noting the laserdisc player needs no special hack to play either region in my experience. I may need to test this more with different discs, but region 1 and 2 discs play regardless of what the player region is set to.

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*This is an HTML page created back in 2001, which is not that long after the player came out—pretty cool the resource is still online!

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