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System Shock remake demo fuses modern design to a retro FPS/RPG package

A humanoid mutant approaching the player in a dark corridor in System Shock.

Enlarge / Dark corridors, cyberpunk lighting, low ammo, mutated humanoids: same as it ever was.

Nobody was expecting to see a PC demo for the System Shock remake this week, least of all me. I've been waiting to revisit Citadel Station and its malevolent AI since the project's announcement nearly seven years ago. Having spent a couple hours in the first level, I'm certainly impressed but curious about some of the decisions and focus areas.

If you played and loved the original, this demo, and likely the full game, is almost certainly worth your while. You can punch 0451 into the medical storage locker like it's 1994 again, but this time at modern resolutions and frame rates, using far more comfortable controls, even a gamepad. You can blast and pipe-bash enemies, but they aren't Wolfenstein-era 2D sprites anymore. And, of course, you can play the game on Steam, GOG, or Epic, rather than having to find an ancient CD-ROM.

There are some new conveniences, like an entirely overhauled interface with better shortcuts for secondary items, like grenades and stim patches. But the beats of the story, the puzzles and enemies and traps, the very core of the innovative, quirky game is still there. You can still spend far too much time meticulously organizing your inventory and collecting scrap for junk credits, while supposedly in the midst of a humanity-endangering crisis.

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D&D Won't Change Its Original 1.0 OGL License, Reference Document Enters Creative Commons

An anonymous reader shares a report from PC Gamer: In a blog post published Friday, Wizards of the Coast announced that it is fully putting the kibosh on the proposed Open Gaming License (OGL) 1.2 that threw the tabletop RPG community into disarray at the beginning of this month. Instead, Wizards will leave the previously enshrined OGL 1.0 in place, while also putting the latest D&D Systems Reference Document (SRD 5.1) under a Creative Commons License (thanks to GamesRadar for the spot). The original OGL was put in place with the third edition of D&D in 2000, and allowed other companies and creators to base their work off D&D and the d20 system without payment to or oversight from Wizards. A draft of a revised OGL 1.1 leaked early in January, which proposed royalty payments and creative control by Wizards over derivative works. This immediately incited a backlash from fans. Wizards backpedaled, introducing a softer OGL 1.2 that would still replace the original, and opened the community survey cited in today's announcement. With 15,000 respondents in, the results of the survey were pretty damning. 88% didn't "want to publish TTRPG content under OGL 1.2," while 89% were "dissatisfied with deauthorizing OGL 1.0a." 62% were happy that Wizards would put prior SRD versions under Creative Commons, with most of the dissenters wanting more Creative Commons-protected content. In response, Wizards of the Coast caved. "We welcome today's news from Wizards of the Coast regarding their intention not to de-authorize OGL 1.0a," tweeted Pathfinder publisher Paizo, who'd launched an effort to move the industry away from WotC's OGL. But "We still believe there is a powerful need for an irrevocable, perpetual independent system-neutral open license that will serve the tabletop community via nonprofit stewardship. "Work on the ORC license will continue, with an expected first draft to release for comment to participating publishers in February."

Read more of this story at Slashdot.

Wizards of the Coast changes course, gamers win

Breaking nerd news: Hasbro/Wizards of the Coast has done a complete about-face on their controversial plans to deauthorize the Open Gaming License 1.0 and replace it with a far more restrictive one that would have seriously compromised a lot of content creators. โ€” Read the rest

D&D maker retreats from attempts to update longstanding โ€œopenโ€ license

Artist's conception of <em>D&D</em> fans holding back WotC's attempts to change the game's license.

Enlarge / Artist's conception of D&D fans holding back WotC's attempts to change the game's license. (credit: WotC)

Dungeons & Dragons (D&D) owner Wizards of the Coast (WotC) has halted its attempts to update the longstanding Open Gaming License (OGL) that has dictated the legal use of the game's rules for decades. The move comes after weeks of controversy and belated attempts to partially scale back leaked plans for an OGL update.

The original OGL 1.0a, first released in the early '00s, will now "remain untouched" WotC announced in a tweet Friday. What's more, the entire D&D Systems Reference Document (SRD)โ€”which also includes creative content like classes, spells, and monsters trademarked and copyrighted by WotCโ€”is now available under a Creative Commons Attribution 4.0 International License, meaning it's free to use as long as proper credit is given.

WotC's full retreat in this licensing battle comes as WotC says survey feedback on the latest draft update to the license was "in such high volume and its direction is so plain," that the company felt it had to act immediately, as Executive Producer Kyle Brink wrote on the D&D Beyond blog.

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New trailer for the forthcoming D&D movie, Honor Among Thieves

With the recent kerfuffles over the forthcoming One D&D and Wizards of the Coast/Hasbro's designs on revoking the original Open Gaming License, Dungeons & Dragons enthusiasts could use a little chillaxing entertainment and comic relief. Will that be found in Dungeons & Dragons: Honor Among Thieves, the star-studded motion picture? โ€” Read the rest

Blizzard Will Suspend World of Warcraft In China Because of Licensing Dispute

By: BeauHD
Blizzard will suspend games in China because it can't reach an agreement with its licensing and publishing partner NetEase, it said in a press release. World of Warcraft, Hearthstone, Overwatch 2, Starcraft, Heroes of the Storm, Diablo III, and Warcraft III: Reforged won't be available in China after January 23, 2023. The Verge reports: Blizzard will suspend the sale of games and offer guidance to Chinese players "in the coming days," according to the press release, which did not offer a specific timeline. Development of Diablo Immortal is in a separate agreement and will continue, NetEase said in a statement. Upcoming releases, including the latest World of Warcraft expansion, Dragonflight, and the second season of Overwatch 2, "will proceed later this year," according to Blizzard. "We're immensely grateful for the passion our Chinese community has shown throughout the nearly 20 years we've been bringing our games to China," said Blizzard Entertainment president Mike Ybarra in the press release. "We are looking for alternatives to bring our games back to players in the future."

Read more of this story at Slashdot.

Ominous letter hints at new mysteries in the world of Elder Scrolls Online

It's January again, which means it's time for massive MMO Elder Scrolls Online to start its yearly marketing cycle back up. After a relatively rough launch way back in 2014, ESO has clawed its way back to the top of the MMO pileโ€”or near the top, anyway, given that World of Warcraft is still around. โ€” Read the rest

D&D Will Move To a Creative Commons License, Requests Feedback On a New OGL

By: BeauHD
A new draft of the Dungeons & Dragons Open Gaming License, dubbed OGL 1.2 by publisher Wizards of the Coast, is now available for download. Polygon reports: The announcement was made Thursday by Kyle Brink, executive producer of D&D, on the D&D Beyond website. According to Wizards, this draft could place the OGL outside of the publisher's control -- which should sound good to fans enraged by recent events. Time will tell, but public comment will be accepted beginning Jan. 20 and will continue through Feb. 3. [...] Creative Commons is a nonprofit organization that, by its own description, "helps overcome legal obstacles to the sharing of knowledge and creativity to address the world's most pressing challenges." As such, a Creative Commons license once enacted could ultimately put the OGL 1.2 outside of Wizards' control in perpetuity. "We're giving the core D&D mechanics to the community through a Creative Commons license, which means that they are fully in your hands," Brink said in the blog post. "If you want to use quintessentially D&D content from the SRD such as owlbears and magic missile, OGL 1.2 will provide you a perpetual, irrevocable license to do so." So much trust has been lost over the last several weeks that it will no doubt take a while for legal experts -- armchair and otherwise -- to pour over the details of the new OGL. These are the bullet points that Wizards is promoting in this official statement: - Protecting D&D's inclusive play experience. As I said above, content more clearly associated with D&D (like the classes, spells, and monsters) is what falls under the OGL. You'll see that OGL 1.2 lets us act when offensive or hurtful content is published using the covered D&D stuff. We want an inclusive, safe play experience for everyone. This is deeply important to us, and OGL 1.0a didn't give us any ability to ensure it - TTRPGs and VTTs. OGL 1.2 will only apply to TTRPG content, whether published as books, as electronic publications, or on virtual tabletops (VTTs). Nobody needs to wonder or worry if it applies to anything else. It doesn't. - Deauthorizing OGL 1.0a. We know this is a big concern. The Creative Commons license and the open terms of 1.2 are intended to help with that. One key reason why we have to deauthorize: We can't use the protective options in 1.2 if someone can just choose to publish harmful, discriminatory, or illegal content under 1.0a. And again, any content you have already published under OGL 1.0a will still always be licensed under OGL 1.0a. - Very limited license changes allowed. Only two sections can be changed once OGL 1.2 is live: how you cite Wizards in your work and how we can contact each other. We don't know what the future holds or what technologies we will use to communicate with each other, so we thought these two sections needed to be future-proofed. A revised version of this draft will be presented to the community again "on or before February 17." "The process will extend as long as it needs to," Brink said. "We'll keep iterating and getting your feedback until we get it right."

Read more of this story at Slashdot.

DungeonCraft on how to defeat the Open Gaming License 2.0

The firestorms continue over the leaked Open Gaming License 2.0 (OGL 2.0) from Hasbro/Wizards of the Coast. Given the extent of the backlash over the leaked draft (first reported by i09), Wizards was forced to release a laughably disingenuous statement (as a Friday news dump, no less) that inflamed the gaming community even further. โ€” Read the rest

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