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Play This Stuff I Made

An endless list of dreams crushed by the coronavirus
The Infinite Catalog of Crushed Dreams (April 2020)

When youโ€™re a college professor, you follow a different calendar from the rest of the grown-up world. Thereโ€™s school and thereโ€™s summer, and thatโ€™s how you plot your time. Of course, a global pandemic wreaks havoc on this calendar. But usually, somewhere about now I stop thinking about the previous academic year and start looking ahead to the next one. My New Year begins on July 1, not January 1.

Since Iโ€™m closing the books on the 2019-2020 school year, I wanted to remind myself of all the projects I put out into the world during this time. Here in one place are all the critical-creative digital works I released in the past 12 months. Iโ€™ll write more about many of these projects later, so right now a blurb for each will have to suffice. Hopefully thatโ€™s enough to pique your interestโ€ฆ

  • Ringโ„ข Log (October 2019) โ€“ imagines what a Ring โ€œsmartโ€ doorbell cam might see on a Halloween night
  • An End of Tarred Twine (November 2019) โ€“ a randomly generated hypertext version of Moby Dick in Twine, with 2,463 pages and 6,476 links, and utterly impossible to make sense of
  • Masks (December 2019) โ€“ a short hypertext narrative inspired by the Hong Kong protests
  • @BioDiversityPix (February 2020) โ€“ A bot that tweets random illustrations from the Biodiversity Heritage Library
  • The Infinite Catalog of Crushed Dreams (April 2020) โ€“ An infinite list of hopes, dreams, and aspirations crushed by the coronavirus
  • Ring Pandemic Log (April 2020) โ€“ Using the same concept of Ringโ„ข Log, this version imagines what a Ring camera might see during an early day of the coronavirus quarantine
  • You Gen #9 (May 2020) โ€“ the first chapter of a longer counterfactual interactive narrative about eugenics and gene-editing technology, set in the 1920s
  • Content Moderator Sim (June 2020) โ€“ A workplace horror game that puts you in the role of a subcontractor whose job is to keep your social media platform safe and respectable.

In general I was working in one of two modes for each project: procedural generation or interactive fiction. The former hopes to surprise readers with serendipitous juxtapositions and combinations, the latter hopes to entice readers with narrative impact. Whether I succeed at either is a question Iโ€™ll leave to others.

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