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What were the first fighting games like?

With the impending release ofย Street Fighter 6ย promising to potentially deliver one of the greatest fighting games ever produced, the excitement shared by fans of the fighting genre grows daily. And if receiving the next installment of Cacpom's flagship fighter wasn't enough, fans also have the release ofย Tekken 8ย andย Mortal Kombat 12ย to look forward to. โ€” Read the rest

Artist Connor Gottfried dissects his Gameboy-inspired pieces in an exclusive interview

Regardless of the medium, art exists at the intersection between passion and precision. Whether it's summoning the appropriate technique or implementing the proper tools, crafting a masterpiece is almost always an exercise in exactitude. Few mediums capture the profundity of art's dichotomous nature as potently as video games. โ€” Read the rest

GoldenEye canโ€™t distract from Switch retro gamesโ€™ most annoying pitfall

Nintendo's promotional key art for the launch of <em>GoldenEye 007</em> on Switch.

Enlarge / Nintendo's promotional key art for the launch of GoldenEye 007 on Switch. (credit: Nintendo)

Today marks the long-awaited rerelease of the Nintendo 64 classic GoldenEye 007 on the Nintendo Switch. As was announced before the launch, the game supports widescreen. When I learned that, my first thought wasn't "Oh, nice!" Rather, it was "OK, but what about the rest of the library?"

To be clear, there's no easy way to make old 4:3 games fill up a modern 16:9 aspect ratio, and that's not something I would recommend in this case. But the solution used by the rest of the library of old games running within the Nintendo Switch Online serviceโ€”enclosing every game in horribly distracting and potentially destructive gray bordersโ€”is, well, awful.

So as Nintendo finally adds one of the most beloved Nintendo 64 games to Switch Online, allow me a moment to vent some frustration on behalf of many players.

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