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The G07 Kid

I spent much of this weekend digging in on  some Electrohome G07 monitor chassis repair. I have a bunch of games in the bavacade that use this monitor chassis to power the glorious CRT tubes for these 1980s miracles.

Image of G07 chassis with yoke connector

All told I have at least 7 cabinets that have a G07 chassis. There may be more, but I’m not sure what chassis all my cocktails are using given I never checked, and there are four total: Rally-X, Pleaides, Galaxian, and Moon Cresta.* Along with the Wells Gardner K4600 (at least 6 cabinets have this chassis) the G07 is the most common in the bavacade. That means part of making this hobby sustainable is figuring out how to work on these models given chassis repairs are a big part of keeping games online. I’ve slowly been getting better, but I remain very much an amateur. But even hacks like me have their moments, and this week was one of them. I got two of the three non-working G07s running again, leaving me with just one non-working chassis that I can use as a donor chassis for parts given all the games with G07s are now fully operational. YES!

More detailed image of a G07 chassis

Trusting the process means a lot of troubleshooting, and this weekend I was pretty happy to have committed a bit more and pushing myself to do more extensive diagnostic testing of the various components for things like resistance readings, diode readings, checking if transistors are good, voltage test points, etc. All of this was Greek to me just a couple of years ago, so starting to get my head around this basic troubleshooting before replacing anything is long overdue and pretty rewarding.

The multimeter has proven to be the most indispensable tool of them all

I already talked about the first successful G07 repair this week in my “bavacade Repair log from 6-29-2023,” noting “I was able to repair the Condor G07 chassis that was dead by doing a cap kit, swapping out a new B+ filter cap as well as a horizontal width coil.” The cap kit was done almost a year ago, but I never got it working. Turns out the recent replacement of the B+ filter cap is what brought it back to life. The horizontal width coil was broken, so I soldered a newer one off one of the other two non-working G07 chassis, figuring better to replace the broken one while the board was out. When I re-installed the chassis in Condor it worked, but there was a slight undulation that was annoying me. So, as a test, I tried it in Robotron and the waviness was gone and it worked perfectly, so that’s where it lives right now.

This means I needed to repair one of the other two chassis for Condor, and then I was golden. The two G07 chassis I had both blew the F901 fuses (2.25 AMP @ 250V ) next to the B+ capacitor, which is the biggest capacitor on the board. After discharging the B+ filter,† I replaced the fuses, which needed to be soldered in, and then tested the G07 that came from Pole Position (I defaulted to this one because I had desoldered the horizontal width coil from the other chassis for the first fix). Initially I thought the Pole Position chassis had an issue with the flyback and/or the horizontal output transistor (HOT) given the symptoms when it originally occurred a few weeks back. But after re-soldering the fuse and re-installing in Robotron to confirm as much, there was a total vertical collapse of the heart 🙂

Image of montiro with horizontal line through middle in a Robotron cabinet

G07 chassis with vertical collapse

That’s a new one, but I’ve read about it on forum posts innumerable times. I figured I’d have to deal with it sooner or later, so I embraced the challenge to broaden my experience—learning is painful! OK, so the first thing I did was look at some of the basic troubleshooting for this, and from what I read it is possibly linked to a few different things, such as an open circuit somewhere, which requires testing each resistor in the 400 series circuit to ensure there are no infinite (OL) ohm readings. It’s also been linked to the x401 and/or X402 trasnsitors, so you wanna check the values there. I’ve read a few cases where the IC501 chip was bad and needs to be replaced, but that seems less likely. That said, the following G07 repair video did have that issue, and it does a great job walking you through common troubleshooting as well as demonstrating how to test the transistors, which was very helpful:

I tested the transistors, and they were both reading at .570, which seems normal. I then tested all the 400 series resistors and some were lower than the specs, but none were open, so not sure they are the issue. I also compared the results on a working G07 and they were fairly similar, here are the results I got for this chassis:

FR401: 69 Ohm
R401: 99 Ohm
R402: 18K Ohm
R403: 3.3K Ohm
R404: 4K Ohm
R405: 12K Ohm
R406: Vertical linearity trim pot
R407: 4.2K Ohm
R408: vertical Height trim pot
R409: 51 Ohm
R410: 6.4 Ohm
R411: 13K Ohm
R412: 13.5K Ohm
R413: 580 Ohm
R414: 3.1K Ohm
R415: 2.6K Ohm
R416: 8K Ohm
R417: 67 Ohm
R418: 1.3K Ohm
R419: 1.9K Ohm
R420: 6.6 Ohm
R421: 5.5K Ohm
R423: 2.4 K Ohm

Some of the readings are low, particularly for R404, R411, R412, R416, R417,R421, and R423, but I got similar low values for another chassis that works just fine, so I “resisted” replacing any resistors just yet given I didn’t find any open circuits, just issues with value range (assuming a low resistor value would not cause the total collapse, but I’m not positive on this). The next test would be the IC501 chip, but I was not entirely sure how to test this chip, still a blindspot for me, and I don’t have a spare regardless, so I let that sit.

There could also be an issue with soldering joints at the yoke connectors on the board but the solder was fine, but still might reflow those. Beyond that, I tested the resistors for R406 and R408 which adjust the vertical height and linearity, and they adjusting values accordingly, so I was hitting a brick wall. I even checked the diodes in the 400 circuit, but all seemed good.

The dark splotch on the flyback is where it burst and started leaking

At this point I decided to step away from the Pole Position chassis, and turn to the other one that wasn’t working. First thing was desolder the horizontal width coil from the chassis I just abandoned and solder it to this one. I already added the new F901 fuse, so with the width coil added and the fuse in I tested it out. The last time it had not powered on at all, whereas this time it powered on and immediately there was smoke coming out of the flyback. It had blown. This, oddly, was very reassuring because at least I knew exactly where the issue was, and I also had an extra flyback that worked. So, I replaced the flyback and tested the game again and voilà this time it worked perfectly, whew! All the work on the other one with no results but a lot of learning, and this one was a simple replacement part swap, I’ll take it every time.

I need another width coil and a working flyback, but once I have them I might even take another shot at the last non-working G07, but given no games are effected I can finally move on to the last chassis repair I need to do, the K4600 for the Centuri Challenger, so until then!

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*I’ve yet to dismantle a cocktail cabinet, but that task will probably be coming soon given some work needed on my Pleiades cocktail cabinet, I don’t trust the adjustable metal legs on that game and want to get them properly lubricated and adjust with the write screws.

† Capacitors are designed to hold a charge, and when you blow the F901 fuse that charge has nowhere to go, which makes these big capacitor dangerous to the touch. Whenever removing this board do not grab it from underneath before discharging the G07 cap. You can do this by using an insulated screw driver that is connected to a ground via an alligator clip to ensure the charge has somewhere to go. To ground it, make sure the screw driver touches the + and – posts, read more on this on the KLOV forums here.

bavacade Repair Log 6-29-2023

This is just a quick update to document some of the work happening recently in the bavacade. It has a been a bit of catch as catch can given how busy the last month has been with the Reclaim open conference the and coming virtual event in July. That said, I’ve been sneaking in work here and there in the mornings, and as usual it adds up. I already blogged about the Yie-Ar Kung-fu custom cabinet project, and will be a summer long endeavor, but it’s very exciting. I also documented some of my work a couple of week’s ago testing various parts I bought in the US in the “Arcade Therapy” post, so things are definitely moving along.

Arcade Therapy

More recently I have been testing some spare boards I have, namely a spare Make Trax board as well as spare Super Cobra board. This was also part of my attempt to start organizing all my parts and spares in the basement and get some semblance of order. I find testing and labeling when things worked saves me a ton of time, and some of the metadata on the boxes noted that these boards were questions marks. Also, I was looking to test a Crush Roller board in Make Trax I was sure I’d bought and brought to Italy over, but turns out I am either delusional or simply left it in Fredericksburg. Either way, because I’m obsessed I bought another Crush Roller board I found for a decent price in Germany along with a spare Moon Cresta board. The latter board is for the cocktail cabinet in Zach Davis is minding for me in Portland, Oregon, and I want to install and test the high score save kit on this one before shipping it back once I am in New Orleans next month.

The mint Moon Cresta Cocktail machine in residence at Cast Iron Coding’s HQ

Anyway, back to the spare Make Trax and Super Cobra boards. The Make Trax spare works, but the sound is noisy. It’s as if the sound pot is not working correctly and there it is too loud and scratchy, so will need to track that down a new potentiometer (pot) and see if tracing the audio gives me any insight. This board will be the first real PCB work (besides my botched Stargate repair attempts) I’ve attempted in earnest, and I’m hopeful it’s the start of some basic board work.

Image of Stargate Yellow Screen of Death

Stargate Yellow Screen of Death

If it goes well, the second project will be Super Cobra, which has an issue with the high score save kit. There are weird special characters in the high score save (HSS) kit and free play is not working. When I substituted the original roms—this board has several ROMs removed given they are programmed on the HSS kit—and Z80 chip from the working board the special characters went away. That said, there was then a strange rebooting issue with the game that did not happen with HSS kit in, so I’m going to buy new chips and  burn the Super Cobra roms (a first for me). After that, I’ll try to track down the random rebooting issue, which is definitely an issue I can isolate to that board, should be fun!

Image of the screen of Super Cobra with weird special characters

Shot of Super Cobra with weird special characters in high score

As far as other work, I am making headway on monitor chassis repair. I had the spare Hanterex Polo in Cheyenne sent in for diagnosis given the original is stuck in the US on what’s shaping up to be an almost a 6-month wait, which I’m not thrilled about. I’ll keep pushing on the US repair, but in the meantime if the spare board is fixed here in Italy I can finally get this game back online. If that happens, then I’m just one G07 chassis and one K4600 chassis away from having everything running. I was able to repair the Condor G07 chassis that was dead by doing a cap kit, swapping out a new B+ filter cap as well as a horizontal width coil, and the chassis is working pretty well, but there’s a slight undulating wave that Tommaso tells me is good enough, but it’s annoying me, so I do think I need to replace all the adjustment pots, especially for vertical linearity and vertical hold.

In fact, I was certain I bought spare G07 pots, but I can’t find them for the life of me (part of the quest for order undertaken this week), so I’ve been parting out one of my extra, non-working G07 chassis. I’m also waiting on some 1.25 AMP fuses that should come today to try and get the chassis that came out of Pole Position working again. I think this chassis has either a bad flyback or a bad voltage regulator given there has been a recent cap kit done already. I might also need to swap the B+ filter cap. If that works, it will be put in Robotron, which leaves only the K4600 chassis for Challenger (I put Challenger‘s 4600 into Venture to get that game up and running) to repair. I’m not sure what is up there cause I swapped flyback and there was a recent cap kit, so a bit perplexed, but hopefully we some poking around and testing that will be the final piece of the puzzle. This is where the chorus sings, “Hope springs eternal in the bava heart.”

Cracks in the Make Trax control panel overlay

Cracks in the Make Trax control panel overlay

Finally, I have the Make Trax cabinet totally stripped and with Alberto to add wheels because every game will be on wheels sooner than later in the bavacade. The cabinet, overall, is close to mint save the control panel overlay which cracking. When Tim and I were getting Reclaim Arcade up and running I came across an original control panel overlay for this game and snagged it, it was one of the things that came over with the container so I asked Alberto iof he could remove the old one and add this one, and as he says to everything, “No problem!” He’s the best! He removed the old one, which by all accounts from Tim is a totally nightmare, and got it sanded and cleaned up.

Sanded Make Trax control panel ready for the like-new original overlay

After that, he put on the new overlay and it looks like new! So good. Sometimes those things I bought that I thought “Will I use this” are now almost all in use, and that makes me happy.

Alberto’s work on these cabinets continues to blow my mind, this control panel is, indeed, like new thanks to his craftsmanship

I think the next game to go on wheels will be Elevator Action, so will start taking that one apart, and that will mean 16 of the 30 games in the bavacade will be on wheels, and that means I am have crossed the half-way mark, which is encouraging progress! It also means I will have stripped almost every game down to just the cabinet if I manage to get wells on all of them. That’s pretty awesome.

Arcade Therapy

I’m back from a trip to both Fredericksburg, Virginia for Reclaim Open and after that Long Island, New York for some extended family time. All of that coming off several days in Lisbon, Portugal, so I was feeling the effects of being on the road for a bit. I have a lot to say about Reclaim Open, and that will begin here shortly, but before that I need to ease back onto the blog, so I’ll highlight some of my recent work in the bavacade.

Turns out the arcade work can also do double-duty as a kind of re-entry therapy. My bipolar gets pretty acute when I’m on the road and away from the family for a while. If I’m not mindful my thoughts can begin to spiral. So for this re-entry—before blogging or jumping headlong back into work—I took some time to tinker on a few games. I usually lug a bunch of arcade parts, repaired boards, chassis, etc. back from the US, and this trip was no different.* On top of the random parts, I also retrieved a few game boards I had shipped during my last trip to the US in February (including Sidam’s Condor, Exidy’s  Cheyenne, and Nichibutsu’s Moon Cresta). On top of that, I took a few with me from Italy, namely a Moon Patrol bootleg board with sound issues, a Bagman with sprite issues, and my back-up Yie-Ar Kung-fu board. So, in short, a lot of boards to be looked at, and below is the tale of the tape for board repairs:

  • The Sidam Condor board had a boot issue and missing star field caused by a bad 74LS32 chip. Mike ordered a MN6221AA melody chip and replaced that.  The last problem was that the foreground was shifted to the left, cutting off the “F” in Fuel on the left hand side of the screen. This was fixed by replacing chip 74LS00 at location J4. Seems like pin 6 of that chip was stuck at a logic high and never moved.
  • Moon Patrol bootleg- dead sound cpu, replaced but still no sound. Traced sound all the way back to the amp. The problem was the folks who made this bootleg pcb switched the +/- speaker wires on the edge connector. Simply swapping the wires at the speaker fixes this.
  • Yie-Ar Kung-Fu – there was nothing wrong, no graphics problems, sound or control issues. This means power is the issue creating sprites, need to test this hypothesis once that cabinet is put back together, more on that custom project setup shortly
  • Bagman – the Z80 cpu was bad, but Mike did not report any sprites issues after it was fixed. I had recurring sprite issues and assumed it was a board/chip issue, but turns out it was power, as it always is. +5V DC needed to be raised a tad.
  • The issues with the Cheyenne board were linked to the 440 Multi-kit. Turns out the the sound portion of the Exidy kit was causing the no sound condition.The logic portion (the kit) had a problem coming from the GAL chip. Specifically, addresses 14 and 15 were missing and these addresses get generated by the GAL chip.  The game boots and plays fine, but opted to remove the 440 Exidy kit and re-install original Cheyenne chips, now to fix that Hanterex Polo to get Cheyenne back up and running after nearly 10 months of that game being offline.
  • Moon Cresta was a strange issue, it was working fine until Zach and I tried swapping out the main CPU chip for a high-score save kit. Once we did that the game just threw garbage to the screen. Turns out the chip (and or high score save kit) needed to be soldered directly to board given the socket was not making contact with the chip’s legs— which seems odd. That said, the board is working again without the high score save kit, so might need to solder the HSS kit directly to board, we will see.
  • The non-working spare Dig Dug board was the final one Mike worked on, and that board had a bunch of missing chips, so that was a full blown salvage mission, but it works a treat.

That’s a fair amount of board work, but as of now there are no bad boards,. This will be a short-lived victory, but I’ll take it.

Next up is monitor chassis repairs.  I have two G07 cap kits (Robotron and Condor) I need to do, as well as a K4600 capkit for the Centuri Challenger. After that, the final project is the Hanterx Polo, which has been drawn out way too long, so I’m trying to resolve that sooner than later.

The other work happening has just been some random testing of parts and boards I brought back, such as testing a 15-pin Williams power brick for Make Trax: it works fine. I’ve also been testing boards like Condor (looks and sounds amazing)  Bagman (working again and power adjustment fixed the power-induced sprite issue), Dig Dug (works perfectly), and Zach reported back Moon Cresta is all systems go. So Cheyenne, Moon Patrol, and Yie-Ar Kung-fu are the last boards to test, but two out of the three will need to wait until the games are back online. That leaves Moon Patrol, and I’ll be testing that here soon.

This weekend I fell down a repair rabbit hole. I picked up a degaussing coil in the US, and brought it back to add the final touch to Exidy’s Venture (one of my absolute favs) which had a bit of discoloration on the CRT. The degaussing fixed the issue, but soon after the game was freezing and eventually it seemed the monitor was cutting out. When I adjusted voltage the screen came back, but this time with mono-chromatic colors and it was out of  sync. Major bummer. I started troubleshooting which lasted deep into Sunday to finally learn the monitor’s fine, but one of the chips that controls the color and sync (chip 13C) needed to have the solder re-flowed. I did that and re-seated everything and the game started working again and looking better than ever. That was a small, but rewarding, win.

It all becomes pretty consuming for me (which is true of most everything I do), but I find that focused attention and tinkering to solve small, elusive problems can be just what the doctor ordered when trying to return to a much needed work/life rhythm. Arcade therapy! But not so much playing the games these days as fixing them which is a really pleasurable, if unexpected, consequence of getting into this hobby.

_______________________________

*I even found all my Dungeons & Dragons maps and guide books feared lost, but that is a post for another day.

Soft robot crawls like a caterpillar

An image shows how the soft robot crawls like a caterpillar by curling one side and pulling or pushing itself.

Researchers have demonstrated a caterpillar-like soft robot that can move forward, backward, and dip under narrow spaces.

The caterpillar-bot’s movement is driven by a novel pattern of silver nanowires that use heat to control the way the robot bends, allowing users to steer the robot in either direction.

“A caterpillar’s movement is controlled by local curvature of its body—its body curves differently when it pulls itself forward than it does when it pushes itself backward,” says Yong Zhu, professor of mechanical and aerospace engineering at North Carolina State University and corresponding author of a paper on the work.

“We’ve drawn inspiration from the caterpillar’s biomechanics to mimic that local curvature, and use nanowire heaters to control similar curvature and movement in the caterpillar-bot.

“Engineering soft robots that can move in two different directions is a significant challenge in soft robotics,” Zhu says.

“The embedded nanowire heaters allow us to control the movement of the robot in two ways. We can control which sections of the robot bend by controlling the pattern of heating in the soft robot. And we can control the extent to which those sections bend by controlling the amount of heat being applied.”

The caterpillar-bot consists of two layers of polymer, which respond differently when exposed to heat. The bottom layer shrinks, or contracts, when exposed to heat. The top layer expands when exposed to heat. A pattern of silver nanowires is embedded in the expanding layer of polymer. The pattern includes multiple lead points where researchers can apply an electric current. The researchers can control which sections of the nanowire pattern heat up by applying an electric current to different lead points, and can control the amount of heat by applying more or less current.

“We demonstrated that the caterpillar-bot is capable of pulling itself forward and pushing itself backward,” says postdoctoral researcher Shuang Wu, first author of the paper.

“In general, the more current we applied, the faster it would move in either direction. However, we found that there was an optimal cycle, which gave the polymer time to cool—effectively allowing the ‘muscle’ to relax before contracting again. If we tried to cycle the caterpillar-bot too quickly, the body did not have time to ‘relax’ before contracting again, which impaired its movement.”

The researchers also demonstrated that the caterpillar-bot’s movement could be controlled to the point where users were able steer it under a very low gap—similar to guiding the robot to slip under a door. In essence, the researchers could control both forward and backward motion as well as how high the robot bent upwards at any point in that process.

“This approach to driving motion in a soft robot is highly energy efficient, and we’re interested in exploring ways that we could make this process even more efficient,” Zhu says.

“Additional next steps include integrating this approach to soft robot locomotion with sensors or other technologies for use in various applications—such as search-and-rescue devices.”

The paper appears in Science Advances.

Support for the work came from the National Science Foundation and the National Institutes of Health.

Source: NC State

The post Soft robot crawls like a caterpillar appeared first on Futurity.

A grasshopper-like soft material can jump 200 times above its thickness

Grasshopper on green leaves

Enlarge (credit: Stefania Pelfini, La Waziya Photography)

Superhumans don't exist in the real world, but someday you might see super robots. Obviously, robots can be made that are stronger, faster, and better than humans, but do you think there is a limit to how much better we can make them?

Thanks to the ongoing developments in material science and soft robotics, scientists are now developing new technologies that could allow future robots to push the limits of non-human biology. For instance, a team of researchers at the University of Colorado Boulder recently developed a material that could give rise to soft robots capable of jumping 200 times above their own thickness. Grasshoppers, one of the most astonishing leapers on Earth, can leap into the air only up to 20 times their body lengths.

Despite outperforming the insects, the researchers behind the rubber-like jumping material say they took their inspiration from grasshoppers. Similar to the insect, the material stores large amounts of energy in the area and then releases it all at once while making a jump.

Read 12 remaining paragraphs | Comments

Robot rolls through fields to measure corn leaves

low, four-wheeled robot with vertical post in front of corn field

Wheeled robots can accurately measure the angle of leaves on corn plants in the field, report researchers.

“The angle of a plant’s leaves, relative to its stem, is important because the leaf angle affects how efficient the plant is at performing photosynthesis,” says Lirong Xiang, first author of a paper on the work and an assistant professor of biological and agricultural engineering at North Carolina State University.

“For example, in corn, you want leaves at the top that are relatively vertical, but leaves further down the stalk that are more horizontal. This allows the plant to harvest more sunlight. Researchers who focus on plant breeding monitor this sort of plant architecture because it informs their work.

“However, conventional methods for measuring leaf angles involve measuring leaves by hand with a protractor—which is both time-consuming and labor-intensive,” Xiang says. “We wanted to find a way to automate this process—and we did.”

The new technology—called AngleNet—has two key components: the hardware and the software.

The hardware, in this case, is a robotic device that is mounted on wheels. The device is steered manually, and is narrow enough to navigate between crop rows that are spaced 30 inches apart –the standard width farmers use. The device itself consists of four tiers of cameras, each of which is set to a different height to capture a different level of leaves on the surrounding plants. Each tier includes two cameras, allowing it to capture a stereoscopic view of the leaves and enable 3D modeling of plants.

As the device is steered down a row of plants, it is programmed to capture multiple stereoscopic images, at multiple heights, of every plant it passes.

All of this visual data goes into a software program that then computes the leaf angle for the leaves of each plant at different heights.

“For plant breeders, it’s important to know not only what the leaf angle is, but how far those leaves are above the ground,” Xiang says. “This gives them the information they need to assess the leaf angle distribution for each row of plants. This, in turn, can help them identify genetic lines that have desirable traits—or undesirable traits.”

To test the accuracy of AngleNet, the researchers compared leaf angle measurements done by the robot in a corn field to leaf angle measurements made by hand using conventional techniques.

“We found that the angles measured by AngleNet were within 5 degrees of the angles measured by hand, which is well within the accepted margin of error for purposes of plant breeding,” Xiang says.

“We’re already working with some crop scientists to make use of this technology, and we’re optimistic that more researchers will be interested in adopting the technology to inform their work. Ultimately, our goal is to help expedite plant breeding research that will improve crop yield.”

The paper appears in the Journal of Field Robotics. Coauthors are from Iowa State University and Auburn University. The work had support from the National Science Foundation and the Plant Sciences Institute at Iowa State.

Source: NC State

The post Robot rolls through fields to measure corn leaves appeared first on Futurity.

Robots on Mars could steal a trick from Hansel and Gretel

A rover with tank-like treads and equipped with several cameras sits on an office floor.

Researchers have developed technology that would allow a flock of robots to explore subsurface environments on other worlds.

“Lava tubes and caves would make perfect habitats for astronauts because you don’t have to build a structure; you are shielded from harmful cosmic radiation, so all you need to do is make it pretty and cozy,” says Wolfgang Fink, an associate professor of electrical and computer engineering at the University of Arizona.

Fink is lead author of a new paper in Advances in Space Research that details a communication network that would link rovers, lake landers, and even submersible vehicles through a so-called mesh topology network, allowing the machines to work together as a team, independently from human input.

A rover explores a cave with shafts of light coming from above.
In this artist’s impression of the breadcrumb scenario, autonomous rovers can be seen exploring a lava tube after being deployed by a mother rover that remains at the entrance to maintain contact with an orbiter or a blimp. (Credit: John Fowler/Wikimedia Commons;Mark Tarbell, Wolfgang Fink/U. Arizona)

According to Fink and his coauthors, the approach could help address one of NASA’s Space Technology Grand Challenges by helping overcome the limited ability of current technology to safely traverse environments on comets, asteroids, moons, and planetary bodies.

In a nod to the fairy tale “Hansel and Gretel,” the researchers named their patent-pending concept the “Breadcrumb-Style Dynamically Deployed Communication Network” paradigm, or DDCN.

A trail of breadcrumbs

“If you remember the book, you know how Hansel and Gretel dropped breadcrumbs to make sure they’d find their way back,” says Fink, founder and director of the Visual and Autonomous Exploration Systems Research Laboratory at Caltech and the University of Arizona. “In our scenario, the ‘breadcrumbs’ are miniaturized sensors that piggyback on the rovers, which deploy the sensors as they traverse a cave or other subsurface environment.”

Continuously monitoring their environment and maintaining awareness of where they are in space, the rovers proceed on their own, connected to each other via a wireless data connection, deploying communication nodes along the way. Once a rover senses the signal is fading but still within range, it drops a communication node, regardless of how much distance has actually passed since it placed the last node.

“One of the new aspects is what we call opportunistic deployment—the idea that you deploy the ‘breadcrumbs’ when you have to and not according to a previously planned schedule,” Fink says.

All the while, there is no need for input from the mother rover; each subordinate rover will make that determination on its own, Fink adds. The system can work in one of two ways, Fink explains. In one, the mother rover acts as a passive recipient, collecting data transmitted by the rovers doing the exploration. In the other, the mother rover acts as the orchestrator, controlling the rovers’ moves like a puppet master.

The new concept dovetails with the tier-scalable reconnaissance paradigm devised by Fink and colleagues in the early 2000s. This idea envisions a team of robots operating at different command levels—for example, an orbiter controlling a blimp, which in turn controls one or more landers or rovers on the ground.

Already, space missions have embraced this concept. For example, on Mars, the Perseverance rover is commanding Ingenuity, a robotic helicopter. A concept for another mission, which ultimately was not selected for funding, proposed sending an orbiter carrying a balloon and a lake lander to study one of the hydrocarbon seas on Saturn’s moon Titan.

The breadcrumb approach takes the idea one step further by providing a robust platform allowing robotic explorers to operate underground or even submerged in liquid environments. Such swarms of individual, autonomous robots could also aid in search and rescue efforts in the wake of natural disasters on Earth, Fink says.

Getting important data home

Fink says the biggest challenge, apart from getting the rovers inside the subsurface environment in the first place, is to retrieve the data they record underground and bring it back to the surface. The DDCN concept allows a team of rovers to navigate even convoluted underground environments without ever losing contact to their “mother rover” on the surface. Outfitted with a light detection and ranging system, or lidar, they could even map out cave passages in all three dimensions, not unlike the drones that can be seen exploring an alien spacecraft in the movie Prometheus.

“Once deployed, our sensors automatically establish a nondirected mesh network, which means each node updates itself about each node around it,” says Fink, who first detailed the DDCN concept in a proposal to NASA in 2019.

The new research “has the potential to herald a new age of planetary and astrobiological discoveries.”

“They can switch between each other and compensate for dead spots and signal blackouts,” adds Mark Tarbell, paper coauthor and senior research scientist in Fink’s laboratory. “If some of them die, there still is connectivity through the remaining nodes, so the mother rover never loses connection to the farthest node in the network.”

The robust network of communication nodes ensures all the data collected by the robotic explorers make it back to the mother rover on the surface. Therefore, there is no need to retrieve the robots once they have done their job, says Fink, who published the idea of using groups of expendable mobile robotic surface probes as early as 2014.

“They’re designed to be expendable,” he says. “Instead of wasting resources to get them into the cave and back out, it makes more sense to have them go as far as they possibly can and leave them behind once they have fulfilled their mission, run out of power, or succumbed to a hostile environment.”

“The communication network approach introduced in this new paper has the potential to herald a new age of planetary and astrobiological discoveries,” says Dirk Schulze-Makuch, president of the German Astrobiological Society and author of many publications on extraterrestrial life. “It finally allows us to explore Martian lava tube caves and the subsurface oceans of the icy moons—places where extraterrestrial life might be present.”

The proposed concept “holds magic,” according to Victor Baker, a professor of hydrology and atmospheric sciences, geosciences, and planetary sciences. “The most amazing discoveries in science come about when advances in technology provide both first-time access to a thing or place and the means of communicating what is thereby discovered to creative minds that are seeking understanding,” Baker says.

In places that call for submersible robots, the system could consist of a lander—either floating on a lake, as might be the case on Titan, or sitting on the ice atop a subsurface ocean like on Europa—that is connected to the submarine, for example through a long cable. Here the communication nodes would act as repeaters, boosting the signal in regular intervals to prevent it from degrading.

Importantly, Fink points out, the nodes have the capabilities to gather data themselves—for example measuring pressure, salinity, temperature, and other chemical and physical parameters—and to ingest the data into the cable connecting back to the lander.

“Imagine you make it all the way to Europa, you melt your way through miles of ice, make it down to the subsurface ocean, where you find yourself surrounded by alien life, but you have no way of getting data back to the surface,” he says. “That’s the scenario we need to avoid.”

Having developed the rovers and the communication technology, Fink’s group is now working on building the actual mechanism by which the rovers would deploy the communication nodes.

“Basically, we’re going to teach our ‘Hansels’ and ‘Gretels’ how to drop the breadcrumbs so they add up to a functioning mesh communication network,” Fink says.

Source: University of Arizona

The post Robots on Mars could steal a trick from Hansel and Gretel appeared first on Futurity.

iRobot's budget-friendly Roomba 694 is back on sale for $179

Robot vacuums are one of the few sci-fi predictions that more or less delivered — there actually are autonomous machines that can help keep your home clean. We've tested over a dozen robot vacs, and right now our top recommendation for a budget dirt sucker, iRobot's Roomba 694, is $95 off both at Amazon and through iRobot's site. Usually $275, the 694 is just $179 right now, which matches the all time low it dropped to a few times previously. The deal is part of a wider robot vacuum sale with discounts ranging up to $300, depending on which model you pick. If you've been thinking of adding one of these smart devices to your life, this might be a good time to snap one up.  

In our tests, the 694 proved itself by being both a powerful cleaner and offering an app that's easy to use — even for robot vacuum newbies. You can set schedules to have the bot clean on regular intervals and it can handle both tiled or carpeted surfaces. We found that it roved around cleaning for around 45 minutes before returning itself to the dock for a recharge, which was plenty of time to maintain an apartment, but may need to a pit stop before it can cover a larger house. Unless it tries to suck up an errant cord, you'll likely only need to interact with it to empty the dirt collection tray. That's something you may need to do every couple days or more often, depending on whether or not you have pets or a lot of tracked-in dirt. 

If you'd rather not empty your vac quite so often, you can pick up one that empties itself, like the Roomba s9+. We named this the best premium robot vacuum in our guide and were impressed with both its suction power and navigation abilities. It usually comes with a steep $999 price tag but the sale knocks $200 off the list price, which makes it a little more affordable.  

For homes with smooth surfaces that could use a wipe down, a hybrid model could be what you're looking for. The Roomba Combo j7+ combines mop and vacuum functions and is $250 off during the sale, bringing the $1,099 unit down to $849. One of our editors used the j7+ in his home for several weeks, and while the initial mapping runs were a bit of a hassle and the noise of the unit emptying into the clean base was loud, he was impressed with the bot's learning capabilities and the fact that it made a noticeable difference in the general cleanliness of his floors. 

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Budget robot vacuums

Budget robot vacuums

Almost 40% of Domestic Tasks Could Be Done By Robots 'Within Decade'

By: BeauHD
An anonymous reader quotes a report from The Guardian: A revolution in artificial intelligence could slash the amount of time people spend on household chores and caring, with robots able to perform about 39% of domestic tasks within a decade, according to experts. Tasks such as shopping for groceries were likely to have the most automation, while caring for the young or old was the least likely to be affected by AI, according to a large survey of 65 artificial intelligence (AI) experts in the UK and Japan, who were asked to predict the impact of robots on household chores. But greater automation could result in a "wholesale onslaught on privacy," warned one of the report's authors. The experts involved in the research, published in the journal Plos One, estimated that only 28% of care work, such as teaching or accompanying a child, or caring for an older relative, would be automated. But they predicted that 60% of the time spent on shopping for groceries would be cut. However, predictions about robots taking over domestic work "in the next 10 years" have been made for several decades, but the reality of a robot able to put out the bins and pick lego up from the floor has remained elusive.

Read more of this story at Slashdot.

Source.ag raises $23M to raise the bar on raising crops with AI

Based in the Netherlands, blossoming agtech startup Source.ag has announced a $23 million Series A funding round to help grow its business, less than a year after its previous, $10 million round. The company assists commercial greenhouse crop growers adjust their growing conditions, optimize their resources and maximize their yields by using state-of-the-art AI models to predict how their plants will grow under different conditions. Food production is both energy and water-intensive (“fun” fact: agricultural irrigation uses 70% of water worldwide) and with the global population expected to reach 10 billion by 2050, it strikes me that it wouldn’t be a bad idea to use a bit less water to grow our food. 

The company is taking a bet on greenhouse agriculture being a sustainable, local and climate-resilient food production method that can provide a tailored environment for each specific crop. Source.ag’s technology, then, aims to enable growers to make better-informed decisions about their crops and greenhouses to facilitate more sustainable harvests. 

Source.ag’s seed funding was used primarily for R&D and to develop Source Track, a software platform to assist growers in operating their facilities. It has worked with hundreds of users over thousands of acres of high-tech greenhouses, making it ripe for expansion. The Series A funding, led by Astanor Ventures and including investments from Acre Venture Partners and several of the Netherlands’ leading greenhouse operators, will enable the development of two new products: Source Cultivate and Source Control.

“We will release several new products in the next 24 months, including Source Cultivate, which will give growers unprecedented predictive powers and the ability to leverage AI in finding optimal growing strategies,” explains Rien Kamman, Source.ag’s co-founder and CEO. “In essence, we’re giving growers a crystal ball in which they can see how external factors and strategic decisions will impact the development of their crops, including the associated resource usage, costs and returns. Based on this we support growers finding the growth strategy that is right for them.”

“One of our customers in France already used Source Cultivate to simulate different pruning and climate strategies for its tomato crops, getting instant feedback from our AI how different strategies would impact plant health, yield and profit over the whole season,” Kamman adds. “This enabled the grower to find the perfect growing strategy — tailored to his geographic location, resource prices, facility type and seed genetics.”

The largest global fresh vegetable sectors, for example tomatoes and bell peppers, have been Source.ag’s main focus to date, but its aim is to assist all growers, everywhere, to manage the best harvest possible. 

“Source.ag’s goal is to give growers and farmers similar superpowers for growing their crops. Source.ag will be able to provide real-time advice on how to best grow crops, no matter what you grow or how you grow it,” says Kamman. “It’s mind-boggling that there are 3 billion people that do not have access to sufficient fresh produce.”

To the company’s founder, Source.ag is about the democratization of agricultural knowledge through AI, allowing the cultivation of fresh fruits and vegetables in the most efficient and sustainable way possible. 

“I believe Source.ag is uniquely positioned to ‘bridge the gap’ between the digital world of AI and the real world of plants, growers and farming,” Kamman says. “We have deep experience in building applied AI, and we’ve been able to attract top talent who collaborate closely with the best growers in the world.”

Kamman and his co-founder, Ernst van Bruggen, had been building AI systems for large corporations for many years, but having grown up in the Netherlands — one of the largest fresh fruit and vegetable producers in Europe — the duo felt they would be able to apply their knowledge and skills to help farmers feed the world. They quit their jobs and founded Source.ag in early 2020 to hybridize tech and food.

For Kamman, Source.ag isn’t just a software vendor; he sees it as a long-term partner in a growing operation where the farmers are the heroes. If farming and tech might sound like strange bedfellows, Kamman is keen to point out how both growers and developers practice a craft and through this, they find common ground.

“I’ve found that craftsmen recognize, and easily connect with, other craftsmen — even outside their domain. It’s the love for the profession that is the connector, especially when combined with a humble curiosity in each other’s profession,” Kamman concludes. “It’s amazing to see our developers spend time in the greenhouse with the grower, learning from them firsthand what Source can build to help growers become even more successful.”

Source.ag raises $23M to raise the bar on raising crops with AI by Haje Jan Kamps originally published on TechCrunch

VivaCity raises at $42M valuation to make US cities safer, starting with New York

Around 39,000 people were killed in motor vehicle incidents in the USA in 2020 — and 6,200 of those deaths were pedestrians. Needless to say, those deaths aren’t just statistics: each has a ripple effect on families, loved ones and the wider communities. Viva is looking to tackle transportation impacts after raising $8.5 million in funding to expand its transport data collection into North America, with the long-term hope to reduce the number of injuries and make traffic safer overall. 

Viva (or VivaCity as it is known in the U.K.) is already well-established in Australia and the U.K. and is now bringing its artificial intelligence sensors to New York City. It will work with the New York City Department of Transportation (NYC DoT) on a new safety data analysis project. Viva’s sensors gather anonymized data showing how different street users move (or don’t) through the city. They can monitor how many vehicles or people are traveling in which direction, where and when congestion occurs and even detect “near misses” between vehicles or vehicles and pedestrians.

This wealth of anonymized data is intended to assist NYC DoT in making strategic decisions that help people move from A to B more efficiently, more sustainably and more safely. The theory is that if you can predict where accidents are likely to occur, taking action to prevent them beats waiting for one — or more — to happen before trying to do something about it. 

“There is a critical need for technology that adapts to the changing mobility landscape. Reactive decision-making is not fit for purpose and it is costing lives. To change, we need to have data to better understand how people are using the roads,” Viva’s CEO Mark Nicholson explains. “This helps authorities to redirect their billions of annual infrastructure investment into the right places.”

“The main driver for both myself and my co-founders is to tackle climate change. It’s the sad truth that globally, transport is the most stubborn when it comes to emissions — even with electric vehicles coming in,” says Nicholson. In a nutshell, poor transport infrastructure is a people-killer in more ways than one. “Making our streets safer means more people can go places on foot or by two-wheeled pedal-power. Good for people, good for the planet.” 

“I’m excited to see the impact this will have on road safety, particularly for vulnerable road users like cyclists. The perception that the roads are dangerous is the No. 1 reason that people don’t cycle more, so anything we can do to change that will have a huge climate impact,” says Nicholson.

Nicholson and his co-founders met at university in 2011, when they raised half a million dollars to build an experimental car that was 50x more efficient than standard road vehicles. Bitten by the entrepreneurial bug, they founded Viva in 2015, looking to improve road safety and fight climate collapse.

Since its foundation, Viva has deployed more than 3,500 sensors in seven countries. These sensors can detect nine different modes of transport and have accumulated an impressive 20 billion road user counts. Its latest funding aims to help it grow further.

Viva’s latest funding is led by sustainable infrastructure VC investor EnBW New Ventures (ENV), sustainability-led alternative assets and SME investment manager Foresight Group and Gresham House Ventures, the growth equity arm of specialist alternative asset manager Gresham House. Using this fundraising, Viva says it is focused on continued growth, with two particular goals: 

First is its internal expansion, of which the New York City collaboration is a part. “We’re already present in over 100 U.K. cities and have worked with authorities in Australia and around Europe to better understand their roads,” says Nicholson. “With our sensors installed in Manhattan, Brooklyn and Queens, NYC DoT are now analyzing this data to prioritize projects for the areas most in need of safety and other improvements.”

The second goal is to expand the Viva product line.  “Our vision is for road transport infrastructure to become data-driven, including real-time systems like traffic signals. The new product portfolio has targeted products that address the three major challenges the industry faces: road safety, sustainable transport and network optimization to beat congestion,” Nicholson concludes. 

Nicholson is in no doubt of how valuable the data collected by Viva can be to creating livable cities. “If we look back 10-20 years, other industries have been revolutionized by data, including advertising, marketing and retail. These industries are now radically different because of data that has gone into their ecosystems.”

VivaCity’s sensors are privacy-forward and relatively unobtrusive. Image Credits: VivaCity

The collation of large-scale anonymized data will allow for the analysis of how a city’s roads function: how and when people move about, and where the bottlenecks and blackspots are. Ultimately, this can lead to safer streets and livable cities where citizens aren’t afraid to engage with active travel. 

You might have noticed how there’s an emphasis on “anonymized data” here — the company tells TechCrunch that privacy-by-design is fundamental to the company, and it claims that maintaining the security and confidentiality of people’s data is critical to the company’s success.

“I believe strongly that the future of the Smart City has to be citizen-centric,” says Nicholson. “As such, we have designed our solutions from the ground up to guarantee the privacy of every citizen. The system was developed using data protection-by-design principles and is fully compliant with GDPR.”

VivaCity raises at $42M valuation to make US cities safer, starting with New York by Haje Jan Kamps originally published on TechCrunch

That time Michael Jackson did the robot with Cher (1975)

Back in 1975, Cher had an eponymous TV music-variety show. It only lasted one season but in its short time it had some big stars as guests, including the Jackson 5. In this clip, watch Michael start off the robot dance with Cher, with his brothers soon joining in. — Read the rest

Upp wants to add more broccoli to the plant-protein mix using big automation

What is automation good for? Harvesting more broccoli than human laborers can, according to Upp, a Shropshire, U.K.-based agtech startup that’s using computer vision AI plus farm-sized proprietary machinery to expand crop yields.

Its pitch is not only that its specialist, AI-driven harvester will make it more efficient to pick a familiar crop but also that the process will reduce waste — by being able to extract more nutritious protein from a field of broccoli without needing an army of extra human workers to do it.

Upp says the smart machinery it’s developing will enable broccoli farmers to harvest more of the plant than they feasibly could using human field laborers because the AI-plus-tractor-tool combo will do it all: Fully automating the spotting, cutting, lifting and carrying, at a rate of up to 3km/h.

This AI-driven approach allows for farmers to “upcycle” the 80% of the broccoli plant (i.e extra stem and leaves) that’s normally left as waste on the field, per Upp, and sell that as a additional product that can be processed into a form it suggests is comparable to pea protein.

The startup’s concept system, which CEO and co-founder, David Whitewood, tells TechCrunch it’s been developing with help from technologists at the University of Lincoln, involves a tractor kitted out with a 3D camera and an on-board computer running a computer vision AI model that’s been trained to identify when broccoli heads are the right size for picking (with better-than-human accuracy, is the claim), along with a proprietary (patent pending) tractor-pulled cutting-and-harvesting tool.

“The job of harvesting broccoli is — firstly — you’ve got to recognize which heads are ready to be harvested. So we’ve been cooperating with the University of Lincoln’s agri products team who’ve been developing the machine learning and AI,” he explains. “We’ve been testing a whole bunch of cameras with them and dealing with the difficult problem of occlusion [where leaves may partly obscure the camera’s view of the broccoli head].

“They’ve using a depth-sensing camera with the 3D piece in it to determine the size of that head. Because we don’t cut every head — we only cut the ones at the right size as demanded by the supermarkets… That then says ‘cut’ and that sends a signal to our on-board computer and then we actuate our patented mechanism that grabs the plant — which would be the same as a human grasping the plant stem — and then a very sharp knife flies in and cuts it in a fraction of a second. And then the plant is lifted away.”

The extra edible plant matter harvested in this way isn’t intended for supermarket shelves — where the stringent cosmetics standards grocery retailers typically apply to their suppliers is a major contributor to food waste by refusing to stock less than perfect looking fruit and veg — rather the idea is for it to be processed into a protein- and nutrient-rich ingredient for selling to the food industry.

Upp envisages the dried broccoli protein being used in a range of products — from sports-style protein drinks to pre-prepared meals and baked goods.

The bits of the broccoli it’s targeting for upcycling are 30% protein by dried weight, per the startup’s website, and also packed with nutrients (vitamin A, B, C, E, K, calcium, iron, potassium, phosphorous, zinc) — as well as being high in fiber.

Upp does not appear to have had any trouble getting early interest from the food industry for the upcycled edible plant-protein — with Whitewood noting it already has a trio of industry partnerships inked (he can’t yet name names but says one is a global “functional drinks” giant; another is a big UK food brand; and the third is a specialist confectionary bakery).

“They’ve very interested in the health aspects of broccoli,” he goes on. “They’re interested in the fact that it’s clean and sustainable… So they’re excited, shall we say. I don’t think we’ve got a problem with a market for it — once we’ve got it off the field.”

On the processing piece, Upp is working with experts at the James Hutton Institute in Dundee to figure out how best “to recover the fractions from that plant that makes it suitable for the food industry primarily”, per Whitewood.

Zooming out, Upp is developing what it bills as a specialist “circular plant protein” business against a backdrop of growing demand for alternative, plant-based proteins as the food industry looks for ways to shrink its reliance on animal-derived proteins in order to reduce its carbon footprint — with global pressure on farmers and food companies to hit climate targets.

Hence the startup is projecting that its AI-harvested broccoli protein could grow into a multi billion-dollar market in the coming years.

On the marketing side it claims an added environmental upside — suggesting broccoli protein is cleaner than pea protein (being 4x less carbon intensive to produce), while also arguing it avoids the deforestation problem that’s tainted the reputation of soya crops. So the pitch is this is an even greener plant protein.

One potential PR wrinkle is there will inevitably be some (human) worker displacement as a result of automating the harvesting of broccoli.

Whitewood says the system replaces about seven field workers — but he notes that “warm bodies” are still needed in the pack house to package the broccoli products for retail. “Seven hard to get people,” he adds, sketching a picture of the gruelling work field laborers typically have to do and arguing these aren’t the kind of jobs anyone is going to miss. “Nobody wants to do this work. Even in China and India they’re struggling to get people to do this… It’s the 21st century and we’re still expecting people to do this. It’s just crazy.”

While the 2022-founded startup’s tech has been developed to the concept stage it’s gearing up for the next stage — to hone a robust technology that can be commercially deployed — with a series of “field-to-protein” pilots planned this year in the U.K., Spain and California.

It’s expecting to start commercial production (and generate its first revenues) in late 2024 — projecting revenues will exceed £50 million in its three pilot markets in 2027.

The business was established last year as a spinout from another U.K. agtech business called Earth Rover — where Whitewood had been CEO before moving over to Upp as a co-founder when they decided to separate into two distinct businesses.

Today the startup is announcing a £500,000 pre-seed investment from Elbow Beach Capital, a decarbonisation, sustainability and social impact investor, to fund the field trials — ahead of planned commercial deployment later next year.

Whitewood says the first commercial use of the tech will likely be in Spain or the UK, owing to seasonality, before Upp moves on to pitching California’s broccoli growers on automated crop yield optimization.

Why hasn’t anyone done thought about extracting more of the good stuff from broccoli plants before? Whitewood says people have been thinking about the potential to do this for over a decade but he suggest it’s just “really hard” — given the selective harvesting required, as well as the need to separate out the harvested crop, with part (the broccoli crown) going to supermarkets (to be sold fresh) and the rest requiring additional processing.

“It sounds simple — a lot of people have tried and a lot of people have failed,” he suggests. “It’s only since you’ve got a specialist harvester that can handle all the bulk that suddenly you can start to deal with the rest of it. You need automation — and it needs big automation. Little robots aren’t going to deal with crops of this scale, this bulk… You need farm-sized machinery.”

Upp wants to add more broccoli to the plant-protein mix using big automation by Natasha Lomas originally published on TechCrunch

A VC’s perspective on deep tech fundraising in Q1 2023

Karthee Madasamy Contributor
Karthee Madasamy is the managing partner at MFV Partners, a deep tech-focused venture firm.

Like nearly every other sector, deep tech faced significant headwinds in 2022. As interest rates skyrocketed, deep tech deals, which inherently take more capital than other kinds of software businesses, became less attractive to many VCs and their LPs than lower-risk investments.

For instance, even though quantum computing suddenly became popular in the public markets as D-Wave, Rigetti and IonQ listed in the last year, private investment declined significantly — the sector received just over $600 million in venture capital in 2022, down from $800 million in 2021, according to Crunchbase.

Seasoned investors and operators in different segments of deep tech have been adapting to these changes in real time as the cheap money days dwindle in the rearview. For instance, in this environment, space tech startups would never have been able to raise the kind of money they did in 2021 to be able to deploy the technologies they’re working on today. As Delian Asparouhov, a principal at Founders Fund and the founder of Varda Space Industries, shared last month, it would be impossible to raise the $42 million his startup did in 2021 for its space factory “idea” in today’s market climate.

While some investors will continue to sit on the sidelines as we kick off 2023, it’s important to note that many funds are still sitting on amounts of dry powder like they’ve never had before. That doesn’t mean they or their LPs will be in a rush to deploy that capital, but money will be available to startups that can demonstrate current demand and are realistic about their valuations. As it becomes increasingly difficult to realize big exits in the years ahead, the technologies within deep tech that are transforming entire industries offer some of the only paths to “10x exits.”

These are positive signs for deep tech founders preparing to raise money this year. Another positive note is that some of the logic driving VCs to stay away from deep tech startups in down markets may be unfounded. Our team recently analyzed recent deep tech unicorns to understand how much money it took for them to get to the $1 billion mark. The results reinforced what we knew from experience: Deep tech startups’ capital and time requirements are on par with companies in other sectors. In fact, the median deep tech startup took $115 million and 5.2 years to become a unicorn.

While the space economy will continue to provide numerous opportunities to invest in atoms, there will also be an opportunity to invest in the bits moving atoms across our skies.

With that as a backdrop, let’s look at a few areas where deep tech will find interest from investors in 2023.

Startups moving beyond launch tech in space

While Delian noted correctly that funding for long-term “moon shots” will be tough to find in the current market, I still believe investors will look for startups that are closer to commercialization in the sector. To date, 99% of the total investment in the space tech market has gone to the satellite and launch industries. Now is the time to focus on moving objects around in space rather than just getting them there.

For instance, investors are increasingly interested in solutions that tackle astrodynamics or propulsion to guide the motion of satellites and other spacecraft — for example, AI startups working on ways to simulate scenarios and generate maneuver plans for operators so they can avoid space collisions. Investors are also interested in future machine learning and neural networks use cases for astrodynamics, such as orbit predictions and spacecraft flight modeling.

Space missions also call for hardened software and hardware. As we look toward edge solutions for space-bound vehicles and objects, startups that can create radiation-safe applications will be in demand. So while the space economy will continue to provide numerous opportunities to invest in atoms, there will also be an opportunity to invest in the bits moving atoms across our skies.

Deep tech riding climate’s regulatory wave

Software alone will never solve the multitude of issues contributing to our climate crisis. Hardware solutions and engineering-led innovations in deep tech are needed to solve our most significant climate challenges.

A VC’s perspective on deep tech fundraising in Q1 2023 by Ram Iyer originally published on TechCrunch

Scientists create new biohybrid robots that are definitely not cyborg zombie mice

A group of scientists just created a mobile cybernetic entity using robotics and the manipulated muscle mass of a dead animal. Neat! Here's the abstract from the paper, titled "Remote control of muscle-driven miniature robots with battery-free wireless optoelectronics," which was recently published in the journal Science Robotics:

Bioengineering approaches that combine living cellular components with three-dimensional scaffolds to generate motion can be used to develop a new generation of miniature robots.

Read the rest

Automation Caused More than Half America's Income Inequality Since 1980, Study Claims

A newly published study co-authored by MIT economist Daron Acemoglu "quantifies the extent to which automation has contributed to income inequality in the U.S.," reports SciTechDaily, "simply by replacing workers with technology — whether self-checkout machines, call-center systems, assembly-line technology, or other devices." Over the last four decades, the income gap between more- and less-educated workers has grown significantly; the study finds that automation accounts for more than half of that increase. "This single one variable ... explains 50 to 70 percent of the changes or variation between group inequality from 1980 to about 2016," Acemoglu says.... Acemoglu and Pascual Restrepo, an assistant professor of economics at Boston University, used U.S. Bureau of Economic Analysis statistics on the extent to which human labor was used in 49 industries from 1987 to 2016, as well as data on machinery and software adopted in that time. The scholars also used data they had previously compiled about the adoption of robots in the U.S. from 1993 to 2014. In previous studies, Acemoglu and Restrepo have found that robots have by themselves replaced a substantial number of workers in the U.S., helped some firms dominate their industries, and contributed to inequality. At the same time, the scholars used U.S. Census Bureau metrics, including its American Community Survey data, to track worker outcomes during this time for roughly 500 demographic subgroups... By examining the links between changes in business practices alongside changes in labor market outcomes, the study can estimate what impact automation has had on workers. Ultimately, Acemoglu and Restrepo conclude that the effects have been profound. Since 1980, for instance, they estimate that automation has reduced the wages of men without a high school degree by 8.8 percent and women without a high school degree by 2.3 percent, adjusted for inflation. Thanks to long-time Slashdot reader schwit1 for sharing the article.

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Rodney Brooks Reviews 5-Year-Old Predictions, Makes New Ones on Crypto, Metaverse, Robots, AI

The Los Angeles Times explores an interesting exercise in prognisticating about the future. In 2018 robotics entrepreneur Rodney Brooks made a list of predictions about hot tech topics like robots, space travel, and AI, "and promised to review them every year until Jan. 1, 2050, when, if he's still alive, he will have just turned 95." His goal was to "inject some reality into what I saw as irrational exuberance." Each prediction carried a time frame — something would either have occurred by a given date, or no earlier than a given date, or "not in my lifetime." Brooks published his fifth annual scorecard on New Year's Day. The majority of his predictions have been spot-on, though this time around he confessed to thinking that he, too, had allowed hype to make him too optimistic about some developments.... People have been "trained by Moore's Law" to expect technologies to continue improving at ever-faster rates, Brooks told me.... That tempts people, even experts, to underestimate how difficult it may be to reach a chosen goal, whether self-aware robots or living on Mars. "They don't understand how hard it might have been to get there," he told me, "so they assume that it will keep getting better and better...." This year, 14 of his original predictions are deemed accurate, whether because they happened within the time frame he projected or failed to happen before the deadline he set. Among them are driverless package delivery services in a major U.S. city, which he predicted wouldn't happen before 2023; it hasn't happened yet. On space travel and space tourism, he predicted a suborbital launch of humans by a private company would happen by 2018; Virgin Atlantic beat the deadline with such a flight on Dec. 13, 2018. He conjectured that space flights with a few handfuls of paying customers wouldn't happen before 2020; regular flights at a rate of more than once a week not before 2022 (though perhaps by 2026); and the transport of two paying customers around the moon no earlier than 2020. All those deadlines have passed, making the predictions accurate. Only three flights with paying customers happened in 2022, showing there's "a long way to go to get to sub-weekly flights," Brooks observes. "My current belief is that things will go, overall, even slower than I thought five years ago," Brooks writes. "That is not to say that there has not been great progress in all three fields, but it has not been as overwhelmingly inevitable as the tech zeitgeist thought on January 1st, 2018." (For example, Brooks writes that self-driving taxis are "decades away from profitability".) And this year he's also graced us with new predictions responding to current hype: "The metaverse ain't going anywhere, despite the tens of billions of dollars poured in. If anything like the metaverse succeeds it will from a new small player, a small team, that is not yoked down by an existing behemoth." " Crypto, as in all the currencies out there now, are going to fade away and lose their remaining value. Crypto may rise again but it needs a new set of algorithms and capability for scaling. The most likely path is that existing national currencies will morph into crypto currency as contactless payment become common in more and more countries. It may lead to one of the existing national currencies becoming much more accessible world wide. "No car company is going to produce a humanoid robot that will change manufacturing at all. Dexterity is a long way off, and innovations in manufacturing will take very different functional and process forms, perhaps hardly seeming at all like a robot from popular imagination." " Large language models may find a niche, but they are not the foundation for generally intelligent systems. Their novelty will wear off as people try to build real scalable systems with them and find it very difficult to deliver on the hype." "There will be human drivers on our roads for decades to come." And Brooks had this to say about ChatGPT. "People are making the same mistake that they have made again and again and again, completely misjudging some new AI demo as the sign that everything in the world has changed. It hasn't."

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Tinker the Robot (1966)

By: Popkin

Tinker the Robot was created by David Weston in 1966. Weston, an inventor, could control the Robot's actions from a control panel in his garage. The robot had a 200 meter range of motion and contained over 120 electric motors as well as other features. — Read the rest

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