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Tyson will ditch its “no antibiotics ever” label on certain chicken products

The multinational food corporation says the antibiotics it will use "are not important to the treatment of humans"

Fiber is your body’s natural guide to weight management

". . . consider putting the carbs back in their fiber wrappers. It's hard to improve upon nature's design"

Unsolved Wendy’s outbreak shows challenges of fighting foodborne illnesses

A Wendy's old-fashion burger. Romaine lettuce on Wendy's burgers is thought to be the cause of the outbreak.

Enlarge / A Wendy's old-fashion burger. Romaine lettuce on Wendy's burgers is thought to be the cause of the outbreak. (credit: Getty | Francis Dean)

We will never know for certain what caused a large, multistate outbreak of E. coli O157:H7 infections linked to Wendy's restaurants late last year, according to a new study led by investigators at the Centers for Disease Control and Prevention.

The study, highlighting weaknesses in our ability to respond to foodborne outbreaks, lands amid a separate report published by the CDC finding that, in general, we're also failing to prevent outbreaks. In fact, cases from some common foodborne pathogens have increased relative to pre-pandemic levels.

In the outbreak last year, which spanned from July to August, at least 109 people in six states fell ill, with 52 needing to be hospitalized. Eating at Wendy's was a clear link. But it wasn't enough to crack the case.

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Making risotto is so much easier than you think

No more risotto gatekeeping! While it may require a little extra time, risotto can still be a weeknight meal

The Top 5 Longreads of the Week

Japanese eggplants lie next to a knife on a cutting board.

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Sifting through the aftermath of a disastrous blaze. The romance that launched a thousand Supreme Court opinions. A poetic ode to a simple life, well lived. Tracing the arc of food writing. And examining the hidden costs of a particularly sensitive surgical procedure. Our favorites of the week, pulled from all of our editors’ picks.

1. The Night 17 Million Precious Military Records Went Up in Smoke

Megan Greenwell | Wired | June 27, 2023 | 7,987 words

Megan Greenwell’s piece does what the best longform features do: It mesmerizes you with an opening so powerful and a story so compelling that you deliberately read it slowly, just to make it last. This piece—about a devastating fire at a branch of the National Archives and Records Administration that happened to contain records belonging to Greenwell’s grandfather—is nearly 8,000 words long, but the prose is so sharp and cinematic that you’ll wish it was longer. “The National Personnel Records Center fire burned out of control for two days before firefighters were able to begin putting it out,” she writes. “Photos show the roof ablaze, a nearly 5-acre field of flame. The steel beams that had once held up the glass walls jut at unnatural angles, like so many broken legs.” Even were it not set against a backdrop of the U.S. government, this would be a fascinating mystery: What or who started the fire and how do workers attempt to uncover precious facts from seriously damaged files? Did Greenwell’s grandfather’s records survive the blaze? Be sure to take it slow and let this story smolder. I’m certainly glad I did. —KS

2. Ginni and Clarence: A Love Story

Kerry Howley | New York | June 21, 2023 | 7,555 words

My husband sent me this story while I was reporting in Idaho last week, with a message that said, “Isn’t this by that writer you like?” The answer, reader, is yes. Kerry Howley’s 2022 story about anti-abortion activist Marjorie Dannenfelser was rightly named a finalist for a National Magazine Award—one of several nominations Howley’s work has received in the last several years—and I suspect this piece about Clarence and Ginni Thomas will be in the running for many, many honors. Whereas with Dannenfelser, Howley was shedding light on a powerful person who isn’t a household name, here she tackles two of the better-known political (yes, SCOTUS justices are political) figures in America. She does it without access to them, instead surveying pre-existing material on the Thomases with remarkable facility, mustering everything she needs, and nothing she doesn’t, to tell the story of their marriage. Take the seemingly mundane detail of Ginni telling a bunch of right-wing youth that her favorite charm on a bracelet Clarence gave her is a pixie because, to her husband, she is “kind of a pixie…kind of a troublemaker,” which Howley convincingly positions as a metaphor for the havoc Ginni has wreaked on American democracy. Consider this brilliantly constructed sentence: “They take, together, lavish trips funded by an activist billionaire and fail, together, to report the gift.” And that’s just in the first section! This piece is one for the ages in both substance and style. I mean, damn.SD

3. Obituary for a Quiet Life

Jeremy B. Jones | The Bitter Southerner | June 6, 2023 | 1,580 words

I have never before picked an obituary for our Top 5, but Jeremy B. Jones’ ode to his grandfather deserves recognition. At just over 1500 words, it’s not a particularly long piece, but it’s a particularly poetic one, and is enough to get to know—and respect—Jones’ Papaw. Ray Harrell lived a simple life on a little bit of land in Fruitland, North Carolina. To many, it would not be enough; for Harrell, it was plenty. After all, as Jones writes, he had “a reliable tractor and a fiery woman.” It was a good life because he appreciated what he had, was contented with his lot. Jones notes that these quiet lives often slip past unnoticed, “yet those are the lives in our skin, guiding us from breakfast to bed. They’re the lives that have made us, that keep the world turning.” A small essay about a simple life that I found hugely moving. —CW

4. Mother Sauce

Marian Bull | n+1 | June 15, 2023 | 3,978 words

In reviewing Rebecca May Johnson’s Small Fires, Marian Bull looks at how infusing recipes with introspection and experience begat the cooking memoir. What I loved about about this piece—besides spurring me to pick up Small Fires, which also appeared in our recent feature “Meals for One”—is that while Bull surveys chef memoirs, she hails Johnson’s book as one for the home cook, the self-trained enthusiast. “Johnson has inverted this form by writing a memoir of a recipe, rather than a ‘memoir’ with recipes,” she writes. Johnson looks at cooking as translation and recipes as a form of performance, which is comforting for someone like me who views a recipe as a guide: “The unpredictable ‘I that cooks,’ who resists the recipe again and again, generates new translations.” How inspiring and affirming to be invited to take a seat at this generous table where nothing is lost and everything is gained in translation. —KS

5. Inside the Secretive World of Penile Enlargement

Ava Kofman | ProPublica and The New Yorker | June 26, 2023 | 8,601 words

It’s easy to think that “men trying to upgrade their dongs” is a journalism cheat code of sorts. Having written about them myself many years ago, I can assure you that it’s not. Pitfalls abound. Tone is everything. Jokes are easy; reserve is hard. (So is avoiding double entendres.) Yet, Ava Kofman manages to thread every needle in her stunning examination of the state of penile-enlargement procedures, which focuses primarily on issues surrounding the popular Penuma implant. She writes compassionately about the patients, not dismissing the complex psychological situations that led them to pursue surgery. She writes unblinkingly about the doctor who popularized the procedure, and whose practice seems at times to operate with all the care of a 30-minute oil change joint—and about the surgeon who “was doing such brisk business repairing Penuma complications that he’d relocated his practice from Philadelphia to an office down the street.” And speaking of unblinking, I dare you not to wince as she plays fly on the wall during an implantation; you may never hear the phrase “inside out” the same way again. This story may have drawn you in with its imagined salaciousness, but it delivers something far better: truth. —PR


Audience Award

What piece did our readers love most this week? One that makes clear that the kids are not all right.

Bloodied Macbooks and Stacks of Cash: Inside the Increasingly Violent Discord Servers Where Kids Flaunt Their Crimes

Joseph Cox | Vice | June 20, 2023 | 2,111 words

Those looking for dirty deeds to be done seem to be going no further than the Comm, a series of Discord communities in which people order violence, including commissioning robberies for bitcoin, and organizing swats against vulnerable people for perceived slights and insults. For Vice, Joseph Cox infiltrated this vile, testosterone-fueled world of crime. —KS

A Preservation of Summer Pulled into Winter

In this gorgeous essay for Vittles, the poet Seán Hewitt recalls weekend nature walks in England and his grandfather’s lessons on the wonders of foraged food. Inspired by the abundant hawthorns in Dublin’s Phoenix Park, Hewitt writes about making his own hawthorn gin.

When the hawthorns were all done and the gin was in the jar, I put it into the cupboard, then checked on it every week, turning it, watching the colours darken. Now I’ve learned to leave it in peace, and I don’t turn it that often anymore. I just bide my time until December when, on some foggy, cold evening – when it feels like winter has begun – I take it out of the cupboard.

The main difference between sloe and hawthorn gin is that, where sloe gin is fruity and sweet and mixes well with tonic or soda, hawthorn gin is like a dark sherry, perfect for winter. It has a velvety texture, a rich smoothness. I also like that, unlike sloe gin, you can’t buy it anywhere, so hawthorn gin becomes a secret, shared thing between friends, a preservation of summer pulled into winter.

A Newly-Discovered Fresco in Pompeii Reveals a Precursor to Pizza

By: OC

Archaeologists digging in Pompeii have unearthed a fresco containing what may be a “distant ancestor” of the modern pizza. The fresco features a platter with wine, fruit, and a piece of flat focaccia. According to Pompeii archaeologists, the focaccia doesn’t have tomatoes and mozzarella on top. Rather, it seemingly sports “pomegranate,” spices, perhaps a type of pesto, and “possibly condiments”–which is just a short hop, skip and a jump away to pizza.

Found in the atrium of a house connected to a bakery, the finely-detailed fresco grew out of a Greek tradition (called xenia) where gifts of hospitality, including food, are offered to visitors. Naturally, the fresco was entombed (and preserved) for centuries by the eruption of Mt. Vesuvius in 79 A.D.

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Watch the Destruction of Pompeii by Mount Vesuvius, Re-Created with Computer Animation (79 AD)

Is Coffee Good for You?: A Coffee Connoisseur Reviews the Scientific Research

By: OC

According to NPR, “Caffeine is the most widely consumed drug in the world. Here in the U.S., according to a 2022 survey, more than 93% of adults consume caffeine, and of those, 75% consume caffeine at least once a day.” Given the prevalence of coffee worldwide, it pays to ask a simple question: Is coffee good for you? Above, James Hoffmann, the author of The World Atlas of Coffee, provides an overview of research examining the relationship between coffee and various dimensions of health, including the gut/microbiome, sleep, cancer, cognition, mortality and more. If you want to explore this subject more deeply, Hoffmann has created a list of the research papers reviewed here.

If you would like to sign up for Open Culture’s free email newsletter, please find it here.

If you would like to support the mission of Open Culture, consider making a donation to our site. It’s hard to rely 100% on ads, and your contributions will help us continue providing the best free cultural and educational materials to learners everywhere. You can contribute through PayPal, Patreon, Venmo (@openculture) and Crypto. Thanks!

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Reforging Gun Culture in the American West: A Conversation with Bryce Andrews

Writer, rancher, and farmer Bryce Andrews discusses his newest book Holding Fire, which traces his personal story of grappling with the history of guns and violence in the American West.

The post Reforging Gun Culture in the American West: A Conversation with Bryce Andrews appeared first on Edge Effects.

“Is this the real life? Is this just fantasy?”: Food, Cooking, and Eating in Video Games

Pixelated Paradise

“Are you seriously telling me that this hot mash of mushrooms and fruit is going to completely heal his wounds?” (Gilbert 2019)

It is summer 2020 and I, like many others, am sequestered indoors clutching my recently acquired Nintendo Switch playing Animal Crossing: New Horizons (ACNH). In wake of the COVID-19 pandemic, people around the world seemed to swarm either to their handy technological devices or towards the soothing arms of nature. Luckily for me, my technological device included encounters with some virtual greenery—the trees and flowers of my beloved tropical Animal Crossing island.

Thao's ACNH dressed in all yellow sits next to their Octopus villager. It is night but they are having a picnic featuring many Japanese foods.

Thao and Zucker having a nighttime picnic in Animal Crossing: New Horizons (Screen shot by Author)

As I planted my strategically planned flower beds and traveled from mystery island to island collecting fruits which I didn’t have, I also consulted many online forums for guidance. To my surprise, I stumbled upon PETA’s Vegan Guide to Animal Crossing: New Horizons. Within, I found several suggestions on how to play the game while supporting vegan ethics. My favourite part? The commentary on what foods within the game are vegan friendly. While nowadays it’s possible to cook a variety of dishes in ACNH (even seasonal varieties!) much of the early discourse on food in ACNH was about how powerful vegan diets are. In the game, you can literally dig up entire trees with the nourishment provided after eating a singular  luscious virtual fruit. Sadly, this spurred some backlash from players arguing about: (1) the boundaries of our onlife and offline selves, (2) the potential of video games as pedagogy, and (3) the politics of digital and virtual foods. But how is it possible to extract all of these insights, politics, ethics, and social tensions from a game mimicking  an agricultural life on a tropical waterfront property we all secretly desire during daydreams?

Terms, Theories, and Methods

In this piece I apply my concept of Digital Food Spaces (DFS) or “online communities and platforms dedicated to the sharing of food-centered ideas and media” (Dam 2023) to the realm of video-gaming. I draw from both personal experiences and the insights of fellow gamers who I recruited via Twitter. Through our conversations I apply my theory into practice by analyzing the DFS of ACNH to examine how users conceptualize and interact with food in video games. Twitter (at its peak) had the capability to house and foster dialogues of every topic without reserve—food was just one of many, and as Schneider et al. (2018) has demonstrated, contentious discussion draws activist responses in the form of digital food activism by users.

From these conversations and interdisciplinary literature review I present three arguments:

  • Gaming universes can be considered DFS
  • Gaming universes have the capacity to foster food exploration and learning
  • Depictions of food in gaming universes have intersectoral offline applications and implications
A screenshot of Animal Crossing" New Horizon shows a player's character next to the Turkey Day chef Franklin, who is also a turkey.

Matt’s Animal Crossing: New Horizon character chats with Franklin, the Turkey Day chef. (Screen shot by Matt Fifield)

While there are video games whose sole focus is to highlight food and related processes like cooking and eating (e.g. Overcooked and Cooking Mama), I include all games which feature some aspect of food within its play and/or landscapes. I should clarify that even though something in a game is edible by characters,  I try to focus on what we can colloquially code as “food” through its relatability to offline counterparts. Basically, a food is a food within a video game if its origins can be traced back to a particular food or food idea which exists offline to some degree.[1] This tracing is rather open, considering video games also  feature mockeries of offline eats for several reasons. As a result, the boundaries of onlife (Van Est et al. 2014, Floridi et al. 2015) and offline in this piece are flexibly framed because they easily flow into one another and inevitably shape each other. As Floridi et al. (2015) emphasise, because  ICTS[2] shape our (1) self conceptions, (2) mutual interactions, (3) realities, and (4) our interactions with reality, there are ongoing instances of boundary blurring between reality and virtuality as well as between humans, machines, and nature. Therefore, we can easily translate insights between the different realms and apply interventions and solutions accordingly—furthering the range of intimacy that technologies have with us presently and in the future (Van Est et al. 2014).

Gaming Universes as Digital Food Spaces

Digital Food Spaces (DFS) are not limited to social media sites and platforms, considering discussions about food take place almost everywhere online. Given that gaming (in practice and interest) continues to grow in popularity across age groups, it is essential that we include video games in our examinations of onlives and their capabilities of shaping the offline. Such insights are crucial for identifying and charting the transformations of how people are perceiving, understanding, and engaging with different foods—most especially when they allude to offline counterparts and processes.

A common feature which links many games together is the association of life/health points being replenished by consumable items in-game, much of which are stylized as food items. Gone are the days of only red health-boosting and blue mana-boosting potions—we’ve got entire menus of gourmet foods to fill player stats and inventories now.

This has led to much reactionary discussions and creations both online and offline. Entire online communities dedicate themselves to the recreation of these edibles in their own kitchens. Whether it’s a Reddit thread, a Facebook post, or a multi-video series on YouTube, gamers are experimenting with ways to bring the fantastical foods they encounter in their favorite games into their offline lives. Several dining establishments have also launched with these sentiments, but take a more reflexive approach through creating dishes inspired by in-game characters, locations, and items—for example the (unofficial) League of Legends restaurant “Challenger” based in China. However, for those of us who wish to capture the magic at home, there is also a growing video game cookbook collection which can teach you how to make foods from games like Destiny, The Elder Scrolls, World of Warcraft, the Fallout franchise, Sims, Minecraft, Street Fighter, and more.

Some games simulate the food production and preparation processes. In the Harvest Moon series, you’re a farmer with both crops and animals which grow and transform across the seasons. In several games it is possible to hunt creatures and cook them.[3] The Cooking Mama series allows us to pick recipes, prepare them step-by-step, and receive reviews on the final dishes. Overall, video games allow players several opportunities to critically consider and connect with foods and associated activities. This inevitably spurs discussion and prompts the formation and articulation of food-related opinions and perspectives among players. Within the DFS paradigm, video games are like entrées—catalysts of inspiration to explore and engage with foods in ways that go beyond the virtual.

Gaming as Food Exploration and Education

Video-gaming universes are seemingly infinite, in both creativity and vastness. Within, there are places for every wacky interaction and dream in between. We create our avatars from an assortment of options, and we attempt to explore the crevices of how we see (or would like to see) ourselves and the world through these choices. When given the tools (ICTs) in video games, we test the limits of what’s possible and appropriate. This logic extends to food in games as well. Think about so-called “dubious food” in the Legend of Zelda series:

A screenshot from Legend of Zelda: Breath of the Wild shows a pixeled mystery food called Dubious food with the description "It's too gross to even look at. A bizarre smell issues forth from this heap. Eating it won't hurt you, though...probably."

“Dubious Food” from Legend of Zelda: Breath of the Wild (Screen shot by Author)

“It’s too gross to even look at. A bizarre smell issues forth from this heap. Eating it won’t hurt you, though…probably” (In-game description, Legend of Zelda Breath of the Wild 2017)

This food experimentation through hunting, gathering, and preparing foods often occurs in many explorational “open world” games, like The Elder Scrolls franchise and newer Pokémon games. For players, it provides a wider range of engagement and creativity with virtual foods while also providing insights into how cooking and mealtimes transform relationships between the player’s virtual body, their surroundings, and their in-game companions. VR games take this to the extreme by directly translating players’ physical movements into virtual simulations for added experiential depth. Hilariously, it is important to note that not all video game foods are helpful. Some creations also actively harm in-game health status and abilities, mirroring food poisoning experiences to some degree.

Video games easily initiate learning  through vicarious consumption (Veblen 2007). As players encounter, prepare, and consume virtual foods, they increase their familiarity and knowledge around them (Staiano 2014). In turn, it sparks further curiosity and thinking around the foods and their offline cultural and historical inspirations. Often, players find this learned food-related information applicable in offline scenarios and conversations even in the cases where the foods are entirely fictional.

“Cooking foods in virtual reality has transferred over to what I apply in the kitchen. I used to bake bread but I got to know a number of pastries and deserts like tiramisu.” (personal communication, @Zay_ZYXWV)

“The Fallout games have all the disgusting foods. But also a lot of parodies of actual American snacks I guess. I don’t get all of them because I am from Germany, but I have a sense that they are versions of actual foods.” (personal communication, @PrimoRCavallo)

“I recently played the controversial Russian game Atomic Heart. One of the primary themes is the Soviet Union, and one of the main food factors which is a completely mandatory item for traversing the game is condensed milk, alongside bottles of vodka. I thought it was an odd choice for a power up item in a game, but after spending some time looking into it it seems like those two items had some high degree of value to the survival of those geographical people due to their long shelf life and stability in indeterminate situations.” (personal communication, @TheAbeg)

Considering many games have foods which are modeled after offline ones, they are useful for learning about foods outside of one’s experiential range. In the MMORPG MapleStory, many places which pay homage to real offline locations have their own special consumables that allude to local dishes, for example: satay, ramen, chili crab, unagi, bento boxes, steamed buns, dumplings, laksa, chicken rice, tacos, and  curries.  Several tropical fruits and snacks like durian, dragon fruit, dried squid, and dango are also available in-game.

An inventory of foods in the MMO Maplestory depict different dishes from around the world such as tacos, laksa, and more.

Various food items found in MapleStory SEA. (Screen shot by Author)

Beyond 8-bit: Applications and Implications

Scholars across disciplines have stressed the importance of considering interlinking implications and applications of happenings online with those offline (Boellstorff 2016, Taylor and Nichter 2022). Analysing the interactions and engagements of our onlives within the DFS of gaming universes can provide information about points of interventions (e.g. cases of digital obesogenic environments) or the range of shared interests of certain groups as they pertain to food. While video-gaming only simulates life or death, the impacts of digital obesogenic environments has yet to be thoroughly explored. Video-gaming allows for people to embrace (if not overexaggerate) and explore aspects of their individual values and varied performances of self (Goffman 1959). It is of interest to those working in diplomacy, marketing, and the food industry to pay attention to the reception of foods in video game universes and players’ concerns as starting points for improvements in initiatives of gastrodiplomacy, product design, food communication, and more. Doing so would help generate more interactive and reflective national foods branding given the diversity of  gaming communities (Ichijo et al. 2019, White et al. 2019, Dam 2023). Furthermore, there is immense potential to expand digital food studies’ research theories and methodologies in video games while also continuously challenging the boundaries of online and offline. If art does imitate life, how are we to ignore or deny the salience of how people play with and reimagine foods and foodscapes?

Notes

[1] An honorable mention for the “dubious food” available in Legend of Zelda: Breath of the Wild

[2] Information and communication technologies

[3] There is an exhaustive amount of games where you can hunt creatures and eat them, so to list them all would be…well, exhaustive.


References

Atsuko Ichijo, Venetia Johannes, and Ronald Ranta. 2019. The Emergence of National Food: The Dynamics of Food and Nationalism. Bloomsbury.

Boellstorff, Tom. 2016. “For Whom the Ontology Turns: Theorizing the Digital Real.” Current Anthropology 57(4): 387-407.

Dam, Ashley T.K., 2023. “Dining with the Diaspora: Khmerican Digital Gastrodiplomacy”. Platypus Blog. https://blog.castac.org/2023/03/dining-with-the-diaspora-khmerican-digital-gastrodiplomacy/

Gayle, Latoya. 2020. “Nintendo fans mercilessly mock PETA for claiming vegans shouldn’t play Animal Crossing because it features virtual fishing and bug catching”. Daily Mail. https://www.dailymail.co.uk/femail/article-8155471/Video-game-players-mercilessly-mock-PETA-vegan-guide-Nintendos-Animal-Crossing.html

Goffman, Erving. 1959. The Presentation of Self in Everyday Life. New York: Anchor Books.

Lynn, Lottie. 2021. “Animal Crossing Cooking: Ingredients and how to unlock cooking in New Horizons explained”. Eurogamer. https://www.eurogamer.net/animal-crossing-cooking-ingredients-how-unlock-new-horizons-8007

Moon, J., Hossain, Md. D., Sanders, G. L., Garrity, E. J., & Jo, S. 2013. Player Commitment to Massively Multiplayer Online Role-Playing Games (MMORPGs): An Integrated Model. International Journal of Electronic Commerce, 17(4), 7–38. http://www.jstor.org/stable/24695812
Nahar, Naili & Ab Karim, Muhammad & Karim, Roselina & Mohd Ghazali, Hasanah & Krauss, Steven. (2018). The Globalization of Malaysia National Cuisine: A Concept of ‘Gastrodiplomacy’. 10. 42-58.

People for the Ethical Treatment of Animals [PETA]. 2020. “PETA’s Vegan Guide to ‘Animal Crossing: New Horizons”. https://www.peta.org/features/animal-crossing-new-horizons-vegan/

Schneider, T., Eli, K., Dolan, C., & Ulijaszek, S. (Eds.). (2018). Digital Food Activism (1st ed.). Routledge. https://doi.org/10.4324/9781315109930

Staiano A. E. 2014. Learning by Playing: Video Gaming in Education-A Cheat Sheet for Games for Health Designers. Games for health journal3(5), 319–321. https://doi.org/10.1089/g4h.2014.0069

Taylor, Nicole and Mimi Nichter. 2022. A Filtered Life: Social Media on a College Campus. New York: Routledge.

Van Est, R., Rerimassie, V., van Keulen, I. & Dorren, G. 2014. Intimate technology: The battle for Our Body and Behaviour. Rathenau Instituut.

Veblen, Thorstein. 2007. The Theory of the Leisure Class. Oxford: Oxford UP.

White, Wajeana, Albert A. Barreda, and Stephanie Hein.  (2019) “Gastrodiplomacy: Captivating a Global Audience Through Cultural Cuisine-A Systematic Review of the Literature.” Journal of Tourismology 5(2), 127-144.

Americans will eat 1 billion Peeps this Easter. A California lawmaker wants to change its ingredients

Peeps' psychedelic pink color is the best thing about the marshmallow treat, but a spoilsport state lawmaker wants to ban erythrosine, a food coloring known as Red No. 3 that's used to give Peeps their vibrant hue.

Erythrosine is linked to cancer and was banned from makeup more than 30 years, ago, according to AP. — Read the rest

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